Application of the educational game to enhance student learning

SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
… to learn with different types of serious games.” For example, the question “I would like to use
serious games regularly for learning… to use ‘PaGamO’ regularly for learning.” The reason for …

A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
… [65] Schlegel, EF and Selfridge, NJ Fun, collaboration and formative assessment: Skinquizition,
a class wide gaming competition in a medical school with a large class. Medical teacher, …

On the role of interaction mode and story structure in virtual reality serious games

C Ferguson, EL Van den Broek… - Computers & Education, 2020 - Elsevier
training approaches for evacuation training or hazard awareness to VR serious games due
… The growth of these games in multiple different domains and industries are testament to the …

A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019

P Hallinger, R Wang, C Chatpinyakoop… - Journal of Cleaner …, 2020 - Elsevier
… of serious games encompasses interactive role plays as well as board games. In the current
review, the authors focus on both simulations and serious games used for learning about …

Virtual gaming simulation in nursing education: A mixed-methods study

M Verkuyl, M Hughes - Clinical Simulation in Nursing, 2019 - Elsevier
… The experiential nature of VGS has the potential to develop the skills required for clinical
practice (Johnsen et al., 2016). In learning mental health education, virtual simulations provide …

Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education

J Lee - Education and Information Technologies, 2022 - Springer
… Grounded in game-based learning and problem-based learning, this study compared … game
and a printed game on student engagement and attitudes toward foreign language learning. …

[HTML][HTML] Virtual reality and the transformation of medical education

J Pottle - Future healthcare journal, 2019 - Elsevier
healthcare systems and educational institutions globally are struggling with growing demands
and limited budgets, additional … in which we can deliver medical education. This has not …

[HTML][HTML] Artificial intelligence education and tools for medical and health informatics students: systematic review

AH Sapci, HA Sapci - JMIR Medical Education, 2020 - mededu.jmir.org
… intervention that compared virtual reality, augmented reality, serious gaming, and gamification.
The sample size and pending postintervention findings were stated as the limitations of …

From gaming to computational thinking: An adaptive educational computer game-based learning approach

D Hooshyar, M Pedaste, Y Yang… - … of Educational …, 2021 - journals.sagepub.com
Other educational games that develop different skills and are proven to be effective tools for
supporting learning … be considered more seriously. As supported by the findings of this study, …

HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial

C Moro, C Phelps, P Redmond… - … Journal of Educational …, 2021 - Wiley Online Library
… , such as by introducing serious games, highly engaging activities (… supplementary tool for
anatomical education. Incorporating technology into health science and medical education is …