Application of the educational game to enhance student learning
SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
… to learn with different types of serious games.” For example, the question “I would like to use
serious games regularly for learning… to use ‘PaGamO’ regularly for learning.” The reason for …
serious games regularly for learning… to use ‘PaGamO’ regularly for learning.” The reason for …
A systematic review of the definition and measurement of engagement in serious games
… [65] Schlegel, EF and Selfridge, NJ Fun, collaboration and formative assessment: Skinquizition,
a class wide gaming competition in a medical school with a large class. Medical teacher, …
a class wide gaming competition in a medical school with a large class. Medical teacher, …
On the role of interaction mode and story structure in virtual reality serious games
C Ferguson, EL Van den Broek… - Computers & Education, 2020 - Elsevier
… training approaches for evacuation training or hazard awareness to VR serious games due
… The growth of these games in multiple different domains and industries are testament to the …
… The growth of these games in multiple different domains and industries are testament to the …
A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019
… of serious games encompasses interactive role plays as well as board games. In the current
review, the authors focus on both simulations and serious games used for learning about …
review, the authors focus on both simulations and serious games used for learning about …
Virtual gaming simulation in nursing education: A mixed-methods study
M Verkuyl, M Hughes - Clinical Simulation in Nursing, 2019 - Elsevier
… The experiential nature of VGS has the potential to develop the skills required for clinical
practice (Johnsen et al., 2016). In learning mental health education, virtual simulations provide …
practice (Johnsen et al., 2016). In learning mental health education, virtual simulations provide …
Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education
J Lee - Education and Information Technologies, 2022 - Springer
… Grounded in game-based learning and problem-based learning, this study compared … game
and a printed game on student engagement and attitudes toward foreign language learning. …
and a printed game on student engagement and attitudes toward foreign language learning. …
[HTML][HTML] Virtual reality and the transformation of medical education
J Pottle - Future healthcare journal, 2019 - Elsevier
… healthcare systems and educational institutions globally are struggling with growing demands
and limited budgets, additional … in which we can deliver medical education. This has not …
and limited budgets, additional … in which we can deliver medical education. This has not …
[HTML][HTML] Artificial intelligence education and tools for medical and health informatics students: systematic review
… intervention that compared virtual reality, augmented reality, serious gaming, and gamification.
The sample size and pending postintervention findings were stated as the limitations of …
The sample size and pending postintervention findings were stated as the limitations of …
From gaming to computational thinking: An adaptive educational computer game-based learning approach
… Other educational games that develop different skills and are proven to be effective tools for
supporting learning … be considered more seriously. As supported by the findings of this study, …
supporting learning … be considered more seriously. As supported by the findings of this study, …
HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial
… , such as by introducing serious games, highly engaging activities (… supplementary tool for
anatomical education. Incorporating technology into health science and medical education is …
anatomical education. Incorporating technology into health science and medical education is …