Serious gaming as a means of facilitating truly smart cities: a narrative review

M Cavada, CDF Rogers - Smart Cities at Play: Technology and …, 2023 - taylorfrancis.com
games should be developed as the most appropriate tools for participation. Designing such
serious games … widespread citizen participation as gamers, and taking cognisance of the …

Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review

S Tsikinas, S Xinogalos - … of Computer Assisted Learning, 2019 - Wiley Online Library
… Although this study covers serious games in all platforms or delivery systems, the … include
computer serious games. Computer-assisted learning through serious games is considered …

[HTML][HTML] An immersive multi-user virtual reality for emergency simulation training: Usability study

D Lerner, S Mohr, J Schild, M Göring, T Luiz - JMIR serious games, 2020 - games.jmir.org
medicine education and training, in particular for training nontechnical skills. Experimental
studies comparing teaching and learning in VR with traditional training … of learning or training

Gaming and anxiety in the nursing simulation lab: A pilot study of an escape room

JM Reed, RE Ferdig - Journal of Professional Nursing, 2021 - Elsevier
… The purpose of this research was to implement a medical-surgical escape room game as an
introduction to the nursing simulation lab and to determine student anxiety levels before and …

Virtual reality as pedagogical tool to enhance experiential learning: a systematic literature review

MM Asad, A Naz, P Churi… - Education Research …, 2021 - Wiley Online Library
… and ability to facilitate more significant cognitive development. The word “serious game
typically refers to a computer game primarily intended for education, training, simulation, …

[HTML][HTML] Impact of educational games on academic outcomes of students in the Degree in Nursing

MJ Castro, M Lopez, MJ Cao, M Fernandez-Castro… - PloS one, 2019 - journals.plos.org
Serious games favor socialization as well as teacher-student and student-student interaction.
… In addition to promoting learning, educational games also favor immediate feedback and …

An immersive virtual reality serious game to enhance earthquake behavioral responses and post-earthquake evacuation preparedness in buildings

Z Feng, VA González, R Amor, M Spearpoint… - Advanced Engineering …, 2020 - Elsevier
… The use of Serious Games (SGs) for education and training can be traced back to the late …
as video games with serious purposes, such as training, simulation and healthcare, instead of …

Application of gamification tools for identification of neurocognitive and social function in distance learning education

H Antonopoulou, C Halkiopoulos, E Gkintoni… - … of Learning, Teaching …, 2022 - ijlter.net
… the addition of rules converts a gaming system into a game. Gaming and serious games both
make use of game elements for objectives unrelated to the primary goal of games, which is …

Break out of the classroom: the use of escape rooms as an alternative teaching strategy in surgical education

AE Kinio, L Dufresne, T Brandys, P Jetty - Journal of surgical education, 2019 - Elsevier
… valuable tools in postgraduate medical education, as competency-based medical education
… graduates to apply competencies learned during their training to real-world scenarios with …

[HTML][HTML] Empowering children with ASD and their parents: design of a serious game for anxiety and stress reduction

S Carlier, S Van der Paelt, F Ongenae, F De Backere… - Sensors, 2020 - mdpi.com
serious games remain education and health care [39]. Serious games are increasingly used
for mental health care treatment: serious games exist for the treatment of depression, post-…