Development of virtual reality serious game for underground rock-related hazards safety training

Z Liang, K Zhou, K Gao - IEEE access, 2019 - ieeexplore.ieee.org
… In this paper, we designed and developed a serious game based on virtual reality (VR) …
In conclusion, our serious game brings better training results than video as a training media. …

Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry

S Câmara Olim, V Nisi, T Romão - Multimedia Tools and Applications, 2024 - Springer
… young children can benefit from further evaluations. We developed the “Periodic Fable
Discovery” AR game to fill this gap. “Periodic Fable Discovery” is an AR serious game that uses a …

Online learning developments in undergraduate medical education in response to the COVID-19 pandemic: A BEME systematic review: BEME Guide No. 69

J Stojan, M Haas, S Thammasitboon, L Lander… - Medical …, 2022 - Taylor & Francis
… away from in-person educational activities. This systematic review … learning for nonclinical
undergraduate medical education (UGME) activities and explored descriptions of educational

[HTML][HTML] Effectiveness of digital education on communication skills among medical students: systematic review and meta-analysis by the digital health education …

BM Kyaw, P Posadzki, S Paddock, J Car… - Journal of medical …, 2019 - jmir.org
… There is a need for further research to evaluate the effectiveness of other forms of digital
education such as virtual reality, serious gaming, and mobile learning on medical students’ …

Medical education in times of COVID-19: German students' expectations–A cross-sectional study

T Loda, T Löffler, R Erschens, S Zipfel… - Plos one, 2020 - journals.plos.org
more innovative teaching tools (eg virtual- and augmented-reality exercises and serious
games), which reflects the fact that medical training … for more innovative, creative digital teaching

[HTML][HTML] E-learning for medical education in Sub-Saharan Africa and low-resource settings

S Barteit, A Jahn, SS Banda, T Bärnighausen… - Journal of medical …, 2019 - jmir.org
… of e-learning as an educational tool to increase the quantity and quality of medical education
… that registers all e-learning and eHealth interventions similar to clinical trial registers, (2) a …

[HTML][HTML] Microlearning in health professions education: scoping review

JC De Gagne, HK Park, K Hall, A Woodward… - … medical education, 2019 - mededu.jmir.org
… Short-duration podcasts as a supplementary learning tool: perceptions of medical students
and impact on assessment performance. BMC Med Educ 2017 Sep 18;17(1):167 [FREE Full …

Therapeutic and preventive use of video games in child and adolescent psychiatry: a systematic review

D Zayeni, JP Raynaud, A Revet - Frontiers in psychiatry, 2020 - frontiersin.org
Serious games are designed to teach, through a ludic medium… to further government or
corporate training, education, health, … focused on serious games that use video game design as …

Gamification and serious games: A literature meta-analysis and integrative model

G Baptista, T Oliveira - Computers in human behavior, 2019 - Elsevier
… Our study has some limitations to be addressed, requiring additional attention and research.
First, not all the studies related to gamification and serious games were included in our work…

Special series on “effects of board games on health education and promotion” board games as a promising tool for health promotion: a review of recent literature

M Nakao - BioPsychoSocial medicine, 2019 - Springer
… Board games are played by moving gamegame use in psychosomatic medicine, the
present review evaluated studies that investigated the effects of this activity on health education