Increasing collaboration and participation through serious gaming for improving the quality of service in urban water infrastructure
A Predescu, M Mocanu - … BIS 2019 International Workshops, Seville, Spain …, 2019 - Springer
… Serious gaming provides the spark in this interaction between … serious gaming as a challenge
that requires fusion between tech and non-tech industries. The proposed serious gaming …
that requires fusion between tech and non-tech industries. The proposed serious gaming …
Virtual reality simulation in nontechnical skills training for healthcare professionals: a systematic review
MS Bracq, E Michinov, P Jannin - Simulation in Healthcare, 2019 - journals.lww.com
… training programs; for example, it was recently used to evaluate serious games for training
healthcare … In conclusion, VR simulation systems are a recent development in health education…
healthcare … In conclusion, VR simulation systems are a recent development in health education…
[HTML][HTML] Digital problem-based learning in health professions: systematic review and meta-analysis by the digital health education collaboration
… that DPBL was more effective than traditional learning. Although … Serious gaming and
gamification education in health professions: a systematic review by the Digital Health Education …
gamification education in health professions: a systematic review by the Digital Health Education …
[HTML][HTML] Virtual patient simulations in health professions education: systematic review and meta-analysis by the digital health education collaboration
… Digital health education comprises, for example, offline learning, mobile learning, serious
games… health education [6-19] and focused it on the simulation modality called virtual patients. …
games… health education [6-19] and focused it on the simulation modality called virtual patients. …
Applications of data science to game learning analytics data: A systematic literature review
… described above and the systematic literature review presented in this paper, our work is
different in that it focuses on serious games and the application of data science algorithms to …
different in that it focuses on serious games and the application of data science algorithms to …
[HTML][HTML] Simulation-based education involving online and on-campus models in different European universities
… education (SE) refers to the use of simulation software, tools, and serious games to enrich
the teaching and learning … This section presents various case studies where serious games …
the teaching and learning … This section presents various case studies where serious games …
[HTML][HTML] Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration
BM Kyaw, N Saxena, P Posadzki, J Vseteckova… - Journal of medical …, 2019 - jmir.org
… education, massive open online courses, virtual reality (VR), virtual patients, mobile learning,
serious gaming … different digital modalities for health professions education. To this end, as …
serious gaming … different digital modalities for health professions education. To this end, as …
Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution
… In this experiment, we tested the effects of a serious game that allowed users to engage in
environmental cleanup. In the virtual environment, participants (N = 190) navigated down a …
environmental cleanup. In the virtual environment, participants (N = 190) navigated down a …
[HTML][HTML] Challenges and practical considerations in applying virtual reality in medical education and treatment
T Baniasadi, SM Ayyoubzadeh… - Oman medical …, 2020 - ncbi.nlm.nih.gov
… use different types of sensors to provide a more real sense of environment. … tool in many
areas, such as medical education and treatment. VR is mainly applied in practicing medical skills…
areas, such as medical education and treatment. VR is mainly applied in practicing medical skills…
Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis
… The learning domain included medical education, science … skill training or virtual lab tasks;
and serious games as a type that includes elements such as narrative plots, rules of the game…
and serious games as a type that includes elements such as narrative plots, rules of the game…