Increasing collaboration and participation through serious gaming for improving the quality of service in urban water infrastructure

A Predescu, M Mocanu - … BIS 2019 International Workshops, Seville, Spain …, 2019 - Springer
Serious gaming provides the spark in this interaction between … serious gaming as a challenge
that requires fusion between tech and non-tech industries. The proposed serious gaming

Virtual reality simulation in nontechnical skills training for healthcare professionals: a systematic review

MS Bracq, E Michinov, P Jannin - Simulation in Healthcare, 2019 - journals.lww.com
training programs; for example, it was recently used to evaluate serious games for training
healthcare … In conclusion, VR simulation systems are a recent development in health education

[HTML][HTML] Digital problem-based learning in health professions: systematic review and meta-analysis by the digital health education collaboration

L Tudor Car, BM Kyaw, G Dunleavy, NA Smart… - Journal of medical …, 2019 - jmir.org
… that DPBL was more effective than traditional learning. Although … Serious gaming and
gamification education in health professions: a systematic review by the Digital Health Education

[HTML][HTML] Virtual patient simulations in health professions education: systematic review and meta-analysis by the digital health education collaboration

AA Kononowicz, LA Woodham, S Edelbring… - Journal of medical …, 2019 - jmir.org
… Digital health education comprises, for example, offline learning, mobile learning, serious
gameshealth education [6-19] and focused it on the simulation modality called virtual patients. …

Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - … & Education, 2019 - Elsevier
… described above and the systematic literature review presented in this paper, our work is
different in that it focuses on serious games and the application of data science algorithms to …

[HTML][HTML] Simulation-based education involving online and on-campus models in different European universities

N Campos, M Nogal, C Caliz, AA Juan - … educational technology in higher …, 2020 - Springer
education (SE) refers to the use of simulation software, tools, and serious games to enrich
the teaching and learning … This section presents various case studies where serious games

[HTML][HTML] Virtual reality for health professions education: systematic review and meta-analysis by the digital health education collaboration

BM Kyaw, N Saxena, P Posadzki, J Vseteckova… - Journal of medical …, 2019 - jmir.org
education, massive open online courses, virtual reality (VR), virtual patients, mobile learning,
serious gaming … different digital modalities for health professions education. To this end, as …

Using a serious game to communicate risk and minimize psychological distance regarding environmental pollution

J Fox, J McKnight, Y Sun, D Maung, R Crawfis - Telematics and Informatics, 2020 - Elsevier
… In this experiment, we tested the effects of a serious game that allowed users to engage in
environmental cleanup. In the virtual environment, participants (N = 190) navigated down a …

[HTML][HTML] Challenges and practical considerations in applying virtual reality in medical education and treatment

T Baniasadi, SM Ayyoubzadeh… - Oman medical …, 2020 - ncbi.nlm.nih.gov
… use different types of sensors to provide a more real sense of environment. … tool in many
areas, such as medical education and treatment. VR is mainly applied in practicing medical skills…

Effectiveness of immersive virtual reality using head‐mounted displays on learning performance: A meta‐analysis

B Wu, X Yu, X Gu - British journal of educational technology, 2020 - Wiley Online Library
… The learning domain included medical education, science … skill training or virtual lab tasks;
and serious games as a type that includes elements such as narrative plots, rules of the game