[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis

JF Vermeir, MJ White, D Johnson, G Crombez… - … serious games, 2020 - games.jmir.org
… element (eg, points, avatars) has been added. This does not include studies that reported
on persuasive games, serious games, or full-fledged games (eg, video games). …

Pros and cons of Tomorrow's learning: A review of literature of gamification in education context

B Mirzaie Feiz Abadi… - … Education …, 2022 - medicaleducation-bulletin.ir
games for learning, education provided through games leads to acquiring knowledge and
includes other … The gamification of the game is due to the presentation and combination of …

The effectiveness of traditional tools and computer-aided technologies for health and safety training in the construction sector: A systematic review

Y Gao, VA Gonzalez, TW Yiu - Computers & Education, 2019 - Elsevier
… can result in fatalities and serious injuries. To improve … health and safety training in the
construction sector, such as traditional tools and computer-aided technologies (eg, serious games

[HTML][HTML] Analysis of energy consumption profiles in residential buildings and impact assessment of a serious game on occupants' behavior

T Csoknyai, J Legardeur, A Abi Akle, M Horváth - Energy and Buildings, 2019 - Elsevier
… with an interest in the Serious Game and the diversity of their approaches. According to
other work [29], we can elicit 8 principles to consider when designing a serious game: (1) …

Educational digital games: models and implementation

AV Tokarieva, NP Volkova, IV Harkusha - 2019 - elibrary.kdpu.edu.ua
… lecturers and the researchers in Serious Games of the School and included the Associate
Professor in Educational Game Design and Game-Based Learning and the Researcher in …

[HTML][HTML] Exploring the trends of educational virtual reality games: a systematic review of empirical studies

SS Oyelere, N Bouali, R Kaliisa, G Obaido… - Smart Learning …, 2020 - Springer
… is helping a learner acquire a skill, others opt for a more generic term like “serious game”. …
% of the applications were developed to support medical education. In contrast, only 3% was …

[HTML][HTML] Effectiveness of exergaming in improving cognitive and physical function in people with mild cognitive impairment or dementia: systematic review

Y Zhao, H Feng, X Wu, Y Du, X Yang, M Hu… - … serious games, 2020 - games.jmir.org
… Interactive video gaming compared with health education in older adults with mild cognitive
impairment: a feasibility study. Int J Geriatr Psychiatry 2014 Sep;29(9):890-898 [FREE Full …

Learning through action: Creating and implementing a strategy game to foster innovative thinking in higher education

PF Franco, DA DeLuca - Simulation & Gaming, 2019 - journals.sagepub.com
… This article focuses on detailing a game used for healthcare leadership doctoral students
that is adaptable and applicable for students in any program focused on teaching strategies in …

[HTML][HTML] Large language models in medical education: opportunities, challenges, and future directions

A Abd-Alrazaq, R AlSaad, D Alhuwail… - … Medical Education, 2023 - mededu.jmir.org
… Considering the opportunities and challenges presented by the use of LLMs and generative
AI tools in medical education, we discuss future directions, targeting academic institutions, …

Investigation of virtual teams and serious games

J Pridmore, J Godin - Journal of Computer Information Systems, 2020 - Taylor & Francis
… Concerning best practices, this study investigated the use of virtual teams with a serious
game such as EPRsim. Table 9 contains the suggested best practices for implementing and …