Efficacy assessment of virtual reality therapy for neuromotor rehabilitation in home environment: a systematic review
Vibhuti, N Kumar, C Kataria - Disability and Rehabilitation …, 2023 - Taylor & Francis
Purpose Neuromotor impairments can affect any part of the body. It leads to many disorders,
injuries, or disabilities, conventional rehabilitation is a long, rigorous, and tedious process …
injuries, or disabilities, conventional rehabilitation is a long, rigorous, and tedious process …
Video game-based and conventional therapies in patients of neurological deficits: an experimental study
Purpose In the past few years, medicine has upgraded its therapeutic techniques and
practices, with the use of various modern methods that are due to advancement in …
practices, with the use of various modern methods that are due to advancement in …
The clinical utility of virtual reality in neurorehabilitation: a systematic review
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …
increasingly being used in physical, cognitive, and psychological interventions. However …
Virtual reality exposure therapy for neuro-psychomotor recovery in adults: A systematic review
L Freitas, S de Araújo Val, F Magalhaes… - Disability and …, 2021 - Taylor & Francis
Objective To analyse the virtual reality applications in the subjects' neuro-psychomotor
functions rehabilitation with motor and/or neuropsychiatric impairment. Methods The search …
functions rehabilitation with motor and/or neuropsychiatric impairment. Methods The search …
[HTML][HTML] Effectiveness of virtual reality-based exercise therapy in rehabilitation: A scoping review
Background When it comes to rehabilitation following many injuries and disabilities,
exercise therapy is a long, arduous, and tedious process. Therefore, there is a need to …
exercise therapy is a long, arduous, and tedious process. Therefore, there is a need to …
[PDF][PDF] Impact of virtual reality training in rehabilitation of stroke patients: a cross sectional review
Introduction: Those who receive virtual reality training, they train through digital environment.
The new modern technology starts from simple computer to virtually designed audio visual …
The new modern technology starts from simple computer to virtually designed audio visual …
Virtual reality
M Ortiz-Catalan, S Nijenhuis, K Ambrosch… - Emerging therapies in …, 2014 - Springer
This chapter provides an overview on the use of Virtual Reality (VR) in rehabilitation with
respect to recent neuroscience and physical therapy reviews of individuals with motor …
respect to recent neuroscience and physical therapy reviews of individuals with motor …
Use of virtual reality-based training in different fields of rehabilitation: A systematic review and meta-analysis
Objectives: To analyse the effectiveness of virtual reality-based interventions within several
fields of rehabilitation, and to investigate whether the outcomes of virtual realitybased …
fields of rehabilitation, and to investigate whether the outcomes of virtual realitybased …
[HTML][HTML] Virtual reality intervention to help improve motor function in patients undergoing rehabilitation for Cerebral Palsy, Parkinson's Disease, or Stroke: A systematic …
J Amirthalingam, G Paidi, K Alshowaikh, AI Jayarathna… - Cureus, 2021 - ncbi.nlm.nih.gov
There are many successful interventions in medicine, especially in neurology and
rehabilitation. The neurosciences represent an area of medicine with tremendous recent …
rehabilitation. The neurosciences represent an area of medicine with tremendous recent …
Virtual reality in neurorehabilitation
A Stasieńko, I Sarzyńska-Długosz - Advances in Rehabilitation, 2020 - psjd.icm.edu.pl
This article includes current information on the use of modern IT solutions and virtual-reality
(VR)-based technologies in medical rehabilitation. A review of current literature on VR …
(VR)-based technologies in medical rehabilitation. A review of current literature on VR …