[HTML][HTML] Game-based learning in medical education

M Xu, Y Luo, Y Zhang, R Xia, H Qian… - Frontiers in public health, 2023 - frontiersin.org
At present, medical education is rapidly evolving. Game-based learning (GBL) has been
gradually used for education, and several innovations have emerged. The emergence of …

[HTML][HTML] Using online game-based platforms to improve student performance and engagement in histology teaching

S Felszeghy, S Pasonen-Seppänen, A Koskela… - BMC medical …, 2019 - Springer
Background Human morphology is a critical component of dental and medical graduate
training. Innovations in basic science teaching methods are needed to keep up with an ever …

Game on: The gamification of the pharmacy classroom

L Sera, E Wheeler - Currents in Pharmacy Teaching and Learning, 2017 - Elsevier
Background: Gamification is the use of game mechanics to promote engagement and
enjoyment of problem-solving in non-game situations. Gamification has been used widely in …

Benefits of gamification in medical education

K Krishnamurthy, N Selvaraj, P Gupta… - Clinical …, 2022 - Wiley Online Library
Medical education is changing at a fast pace. Students attend medical school with a high
degree of technological literacy and a desire for a diverse educational experience. As a …

Gamification and education: A pragmatic approach with two examples of implementation

JH Willig, J Croker, L McCormick, M Nabavi… - Journal of Clinical and …, 2021 - cambridge.org
Leveraging elements of game design and theories of human motivation, gamification
provides a variety of techniques to engage learners in novel ways. Our Clinical and …

[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

S Sandrone, C Carlson - Brain Disorders, 2021 - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …

[HTML][HTML] Gamification of health professions education: a systematic review

AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …

Gamification in action: theoretical and practical considerations for medical educators

C Rutledge, CM Walsh, N Swinger… - Academic …, 2018 - journals.lww.com
Gamification involves the application of game design elements to traditionally nongame
contexts. It is increasingly being used as an adjunct to traditional teaching strategies in …

[HTML][HTML] Game-based learning and gamification to promote engagement and motivation in medical learning contexts

E Pesare, T Roselli, N Corriero, V Rossano - Smart Learning …, 2016 - Springer
Smart learning environments can be defined as systems aimed at proposing innovative uses
of emerging pedagogical approaches and technologies to support effective learning …

A systematic review of serious games in medical education: quality of evidence and pedagogical strategy

I Gorbanev, S Agudelo-Londoño… - Medical education …, 2018 - Taylor & Francis
Introduction: The literature shows an optimistic landscape for the effectiveness of games in
medical education. Nevertheless, games are not considered mainstream material in medical …