Serious games, gamification, and serious mental illness: a scoping review

M Fitzgerald, G Ratcliffe - Psychiatric Services, 2020 - Am Psychiatric Assoc
Objective: The use of serious games and gamification to promote learning has a long
history. More recently, serious games and gamification have been used in clinical settings to …

Therapeutic use of serious games in mental health: scoping review

A Dewhirst, R Laugharne, R Shankar - BJPsych open, 2022 - cambridge.org
BackgroundThere has been an increase in the development and application of serious
games to support management of mental ill health, but their full impact is unclear …

Serious games for psychotherapy: A systematic review

C Eichenberg, M Schott - Games for health journal, 2017 - liebertpub.com
Introduction: In the evolving digital age, media applications are increasingly playing a
greater role in the field of psychotherapy. While the Internet is already in the phase of being …

Serious games for mental health: are they accessible, feasible, and effective? A systematic review and meta-analysis

HM Lau, JH Smit, TM Fleming, H Riper - Frontiers in psychiatry, 2017 - frontiersin.org
Introduction The development and use of serious games for mental health disorders are on
the rise. Yet, little is known about the impact of these games on clinical mental health …

[PDF][PDF] Serious games as additional psychological support: a review of the literature

JJ Santamaria, A Soto… - J …, 2011 - psychologicalsciences.unimelb.edu …
Juan José Santamaría1, 2, Antonio Soto1, Fernando Fernandez-Aranda1, 2, 3, Isabel
Krug2, 4, Laura Forcano2, Katarina Gunnard1, Elias Kalapanidas5, Tony Lam6, Thierry …

Serious games and gamification for mental health: current status and promising directions

TM Fleming, L Bavin, K Stasiak… - Frontiers in …, 2017 - frontiersin.org
Computer games are ubiquitous and can be utilized for serious purposes such as health
and education.“Applied games” including serious games (in brief, computerized games for …

Acceptance of serious games in psychotherapy: an inquiry into the stance of therapists and patients

C Eichenberg, G Grabmayer, N Green - Telemedicine and e-Health, 2016 - liebertpub.com
Background: Serious games are computer or video games that contain elements that are
specifically designed for the purpose of education or training. Serious games are …

Therapeutic use of role-playing game (RPG) in mental health: A scoping review

DL Arenas, A Viduani, RB Araujo - Simulation & Gaming, 2022 - journals.sagepub.com
Background Role-playing game (RPG) is a term that covers a series of forms and styles of
games that involve, in some way, the creation, representation and progression of characters …

Developing digital intervention games for mental disorders: A review

A Shah, KR Kraemer, CR Won, S Black… - Games for health …, 2018 - liebertpub.com
There is limited research on mental health interventions delivered in a digital game format
and even less to guide developers on how to develop such games. This review focuses on …

Development and user satisfaction of “Plan-It Commander,” a serious game for children with ADHD

KCM Bul, IHA Franken, S Van der Oord… - Games for health …, 2015 - liebertpub.com
The need for engaging treatment approaches within mental health care has led to the
application of gaming approaches to existing behavioral training programs (ie, gamification) …