[HTML][HTML] A review of immersive virtual reality serious games to enhance learning and training

D Checa, A Bustillo - Multimedia Tools and Applications, 2020 - Springer
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …

[HTML][HTML] Immersive virtual-reality computer-assembly serious game to enhance autonomous learning

D Checa, I Miguel-Alonso, A Bustillo - Virtual Reality, 2023 - Springer
Immersive virtual reality (VR) environments create a very strong sense of presence and
immersion. Nowadays, especially when student isolation and online autonomous learning is …

A virtual reality role-playing serious game for experiential learning

EA Alrehaili, H Al Osman - Interactive Learning Environments, 2022 - Taylor & Francis
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential
learning. In particular, VR based games, especially role-playing serious games (RPGs), can …

An analysis of VR technology used in immersive simulations with a serious game perspective

A Menin, R Torchelsen, L Nedel - IEEE computer graphics and …, 2018 - ieeexplore.ieee.org
Using virtual environments (VEs) is a safer and cost-effective alternative to executing
dangerous tasks, such as training firefighters and industrial operators. Immersive virtual …

Immersive virtual reality as a tool to learn problem-solving skills

P Araiza-Alba, T Keane, WS Chen, J Kaufman - Computers & Education, 2021 - Elsevier
Immersive virtual reality (IVR) technology has demonstrated positive educational outcomes
related to its use and is gaining traction in educational and training settings; IVR is expected …

[HTML][HTML] Exploring the trends of educational virtual reality games: a systematic review of empirical studies

SS Oyelere, N Bouali, R Kaliisa, G Obaido… - Smart Learning …, 2020 - Springer
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid
transformation in the educational world. However, few studies have systematically analyzed …

[HTML][HTML] Identifying the characteristics of virtual reality gamification for complex educational topics

J Falah, M Wedyan, SFM Alfalah… - Multimodal …, 2021 - mdpi.com
Multidisciplinary topics in education pose a major challenge for traditional learning and
teaching methods. Such topics can deter students from selecting particular courses or hinder …

Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

[PDF][PDF] A literature review on immersive virtual reality in education: state of the art and perspectives

L Freina, M Ott - The international scientific conference elearning and …, 2015 - academia.edu
Since the first time the term" Virtual Reality"(VR) has been used back in the 60s, VR has
evolved in different manners becoming more and more similar to the real world. Two …

On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE

M Virvou, G Katsionis - Computers & Education, 2008 - Elsevier
Educational software games aim at increasing the students' motivation and engagement
while they learn. However, if software games are targeted to school classrooms they have to …