A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

Guidelines for an effective design of serious games

CE Catalano, AM Luccini… - International …, 2014 - journal.seriousgamessociety.org
There is an increasing awareness about the potential of serious games for education and
training in many disciplines. However, research still witnesses a lack of methodologies …

Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies

C Girard, J Ecalle, A Magnan - Journal of computer assisted …, 2013 - Wiley Online Library
Computer‐assisted learning is known to be an effective tool for improving learning in both
adults and children. Recent years have seen the emergence of the so‐called 'serious games …

Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

E Tsekleves, J Cosmas… - British Journal of …, 2016 - Wiley Online Library
Serious games and game‐based learning have received increased attention in recent years
as an adjunct to teaching and learning material. This has been well echoed in the literature …

Serious games in health professions education: review of trends and learning efficacy

G Haoran, E Bazakidi, N Zary - Yearbook of medical informatics, 2019 - thieme-connect.com
Objectives: To provide an overview of research trends and a review regarding the learning
efficacy of serious games for health professions education taking into account short-term …

[HTML][HTML] Gaming to succeed in college: Protocol for a scoping review of quantitative studies on the design and use of serious games for enhancing teaching and …

RL Gómez, AM Suárez - International Journal of Educational Research …, 2021 - Elsevier
Evidence has been accumulating on the positive impact of serious games on students'
learning and achievement. There is, however, a bewildering proliferation of methodological …

The use of serious games in science education: a review of selected empirical research from 2002 to 2013

MT Cheng, JH Chen, SJ Chu, SY Chen - Journal of computers in …, 2015 - Springer
This research aims to systematically review the empirical studies on the use of serious
games in science education from 2002 to 2013. To this end, the Science Citation Index and …

A comprehensive review of serious games in health professions

F Ricciardi, LT De Paolis - International Journal of Computer …, 2014 - Wiley Online Library
Education of healthcare professionals is of primary importance for patient safety. In some
health related professions, education and training have to be practiced during the entire …

A systematic review of serious games in training health care professionals

R Wang, S DeMaria Jr, A Goldberg… - Simulation in …, 2016 - journals.lww.com
Serious games are computer-based games designed for training purposes. They are poised
to expand their role in medical education. This systematic review, conducted in accordance …

A systematic review of the use of serious games in science education

N Kara - Contemporary Educational Technology, 2021 - cedtech.net
The aim of this study was to conduct a systematic literature review on the use of serious
games in science education between 2016 and 2020 years. A total of 39 articles were …