[PDF][PDF] The effect of X box 360 kinect-virtual reality intervention on balance and gait training in stroke patient: An interventional study

NG Shobhana, S Rakholiya - Indian J Public Health Res Dev, 2020 - researchgate.net
Abstract Background: Kinect-based Virtual Reality training that includes auditory and visual
stimulation, feedback information, repetitions of the same motion that performing …

Effects of virtual reality training using Xbox Kinect on balance, postural control, and functional independence in subjects with stroke

N Sultan, K Khushnood, S Qureshi, S Altaf… - Games for Health …, 2023 - liebertpub.com
Purpose: To determine the effects of virtual reality training using Xbox Kinect on balance,
postural control, and functional independence in subjects with stroke. Methods: The parallel …

The effect of a virtual reality game intervention on balance for patients with stroke: a randomized controlled trial

HC Lee, CL Huang, SH Ho, WH Sung - Games for health journal, 2017 - liebertpub.com
Objective: The aim of this study was to investigate the effects of virtual reality (VR) balance
training conducted using Kinect for Xbox® games on patients with chronic stroke. Materials …

Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients

YS Bang, KH Son, HJ Kim - Journal of physical therapy science, 2016 - jstage.jst.go.jp
[Purpose] The purpose of this study is to investigate the effects of virtual reality training using
Nintendo Wii on balance and walking for stroke patients.[Subjects and Methods] Forty stroke …

Effect of virtual reality training on balance and gait ability in patients with stroke: systematic review and meta-analysis

IJM De Rooij, IGL Van De Port, JWG Meijer - Physical therapy, 2016 - academic.oup.com
Background Virtual reality (VR) training is considered to be a promising novel therapy for
balance and gait recovery in patients with stroke. Purpose The aim of this study was to …

Effect of a virtual reality exercise program accompanied by cognitive tasks on the balance and gait of stroke patients

IW Lee, YN Kim, DK Lee - Journal of physical therapy science, 2015 - jstage.jst.go.jp
[Purpose] This study aimed to assess the effect of a virtual reality exercise program
accompanied by cognitive tasks on the balance and gait of stroke patients.[Subjects] Twenty …

Effect of Virtual Reality Training on Dynamic Balance of Chronic Stroke Patients

A Zafar, AN Malik, T Masood - Journal of Islamic …, 2018 - journals.riphah.edu.pk
Objective: This study was conducted to determine the effects of virtual reality training on
dynamic balance in chronic stroke patients. Study Design: Quasi experimental design. Place …

Task-oriented training and exer-gaming for improving mobility after stroke: A randomized trial.

AN Malik, T Masood - JPMA. The Journal of the Pakistan Medical …, 2021 - europepmc.org
Objective To evaluate the effects of task-oriented training and to compare it with virtual
reality training on the mobility, physical performance and balance in stroke patients …

Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study

JH Kim, SH Jang, CS Kim, JH Jung… - American Journal of …, 2009 - journals.lww.com
Abstract Kim JH, Jang SH, Kim CS, Jung JH, You JH: Use of virtual reality to enhance
balance and ambulation in chronic stroke: A double-blind, randomized controlled study …

Effects of virtual reality training using Xbox Kinect on motor function in stroke survivors: a preliminary study

DS Park, DG Lee, K Lee, GC Lee - Journal of Stroke and Cerebrovascular …, 2017 - Elsevier
Background Although the Kinect gaming system (Microsoft Corp, Redmond, WA) has been
shown to be of therapeutic benefit in rehabilitation, the applicability of Kinect-based virtual …