Using virtual reality and videogames for traumatic brain injury rehabilitation: a structured literature review
E Pietrzak, S Pullman, A McGuire - GAMES FOR HEALTH …, 2014 - liebertpub.com
Objective: This article reviews the available literature about the use of novel methods of
rehabilitation using virtual reality interventions for people living with posttraumatic brain …
rehabilitation using virtual reality interventions for people living with posttraumatic brain …
Virtual reality for stroke rehabilitation: an abridged version of a Cochrane review.
Virtual reality and interactive video gaming have emerged as new treatment approaches in
stroke rehabilitation settings over the last ten years. The primary objective of this review was …
stroke rehabilitation settings over the last ten years. The primary objective of this review was …
Cochrane review: virtual reality for stroke rehabilitation.
Aim Virtual reality and interactive video gaming are innovative therapy approaches in the
field of stroke rehabilitation. The primary objective of this review was to determine the …
field of stroke rehabilitation. The primary objective of this review was to determine the …
Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review
MC Aulisio, DY Han, AC Glueck - Brain injury, 2020 - Taylor & Francis
Objective Evidence of the effectiveness of virtual reality (VR) in motor and cognitive
rehabilitation for traumatic brain injury (TBI) continues to be mixed. Therefore, we conducted …
rehabilitation for traumatic brain injury (TBI) continues to be mixed. Therefore, we conducted …
[PDF][PDF] Virtual reality for stroke rehabilitation
JE Deutsch, M Crotty - Stroke, 2012 - academia.edu
These approaches may be advantageous because they provide the opportunity to practice
activities that are not or cannot be practiced within the clinical environment. Furthermore …
activities that are not or cannot be practiced within the clinical environment. Furthermore …
Virtual reality in acquired brain injury upper limb rehabilitation: evidence-based evaluation of clinical research
N Mumford, PH Wilson - Brain Injury, 2009 - Taylor & Francis
Primary objective: Acquired brain injury (ABI) is associated with significant cognitive,
behavioural, psychological and physical impairment. Hence, it has been important to …
behavioural, psychological and physical impairment. Hence, it has been important to …
Immersive virtual reality in traumatic brain injury rehabilitation: a literature review
J Aida, B Chau, J Dunn - NeuroRehabilitation, 2018 - content.iospress.com
BACKGROUND: Traumatic brain injury (TBI) is a common cause of morbidity and mortality in
the United States with its sequelae often affecting individuals long after the initial injury …
the United States with its sequelae often affecting individuals long after the initial injury …
The effectiveness of virtual reality interventions for improvement of neurocognitive performance after traumatic brain injury: a systematic review
S Manivannan, M Al-Amri, M Postans… - The Journal of head …, 2019 - journals.lww.com
Objective: To evaluate current evidence for the effectiveness of virtual reality (VR)
interventions in improving neurocognitive performance in individuals who have sustained a …
interventions in improving neurocognitive performance in individuals who have sustained a …
Cognitive training on stroke patients via virtual reality-based serious games
Purpose: Use of virtual reality environments in cognitive rehabilitation offers cost benefits
and other advantages. In order to test the effectiveness of a virtual reality application for …
and other advantages. In order to test the effectiveness of a virtual reality application for …
The clinical utility of virtual reality in neurorehabilitation: a systematic review
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …
increasingly being used in physical, cognitive, and psychological interventions. However …