A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain …

EL Tay, SWH Lee, GH Yong… - Technology and …, 2018 - content.iospress.com
BACKGROUND: There have been several reviews examining the effectiveness of VR in
rehabilitation. However, its effectiveness remains inconclusive in most review articles …

Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review

MC Aulisio, DY Han, AC Glueck - Brain injury, 2020 - Taylor & Francis
Objective Evidence of the effectiveness of virtual reality (VR) in motor and cognitive
rehabilitation for traumatic brain injury (TBI) continues to be mixed. Therefore, we conducted …

Game-based virtual reality system for upper limb rehabilitation after stroke in a clinical environment: systematic review and meta-analysis

L Wang, JL Chen, AMK Wong, KC Liang… - Games for health …, 2022 - liebertpub.com
The use of virtual reality (VR) for stroke rehabilitation has been implemented during the last
decade. At present, most studies still focus on the effects of VR on upper limb rehabilitation …

Video game-based and conventional therapies in patients of neurological deficits: an experimental study

UE Syed, A Kamal - Disability and Rehabilitation: Assistive …, 2021 - Taylor & Francis
Purpose In the past few years, medicine has upgraded its therapeutic techniques and
practices, with the use of various modern methods that are due to advancement in …

Effects of virtual reality-based rehabilitation on distal upper extremity function and health-related quality of life: a single-blinded, randomized controlled trial

JH Shin, MY Kim, JY Lee, YJ Jeon, S Kim, S Lee… - … of neuroengineering and …, 2016 - Springer
Background Virtual reality (VR)-based rehabilitation has been reported to have beneficial
effects on upper extremity function in stroke survivors; however, there is limited information …

The clinical utility of virtual reality in neurorehabilitation: a systematic review

T Massetti, TD Da Silva, TB Crocetta… - Journal of central …, 2018 - journals.sagepub.com
Background: Virtual reality (VR) experiences (through games and virtual environments) are
increasingly being used in physical, cognitive, and psychological interventions. However …

Game-based virtual reality interventions to improve upper limb motor function and quality of life after stroke: systematic review and meta-analysis

P Domínguez-Téllez, JA Moral-Muñoz… - Games for Health …, 2020 - liebertpub.com
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR)
technologies have led to its increased use in the rehabilitation of stroke patients. A …

Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review

A Darekar, BJ McFadyen, A Lamontagne… - … of neuroengineering and …, 2015 - Springer
Rehabilitation interventions involving virtual reality (VR) technology have been developed
for the promotion of functional independence post stroke. A scoping review was performed …

Virtual reality games as an adjunct in improving upper limb function and general health among stroke survivors

MA Ahmad, DKA Singh, NA Mohd Nordin… - International journal of …, 2019 - mdpi.com
Virtual reality (VR) games has the potential to improve patient outcomes in stroke
rehabilitation. However, there is limited information on VR games as an adjunct to standard …

A systematic review of the use of virtual reality games in post-stroke rehabilitation

D Pereira, D Duque, V Carvalho - 2021 IEEE 9th International …, 2021 - ieeexplore.ieee.org
Video games are known for being great at captivating the attention of the user, and by
applying Virtual Reality they create vivid, realistic, and exciting experiences. Strokes affect a …