Autonomous use of the home virtual rehabilitation system: a feasibility and pilot study
Objective: This article describes the findings of a study examining the ability of persons with
strokes to use home virtual rehabilitation system (HoVRS), a home-based rehabilitation …
strokes to use home virtual rehabilitation system (HoVRS), a home-based rehabilitation …
[HTML][HTML] Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke
KM Triandafilou, D Tsoupikova, AJ Barry… - … of neuroengineering and …, 2018 - Springer
Background Impairment of upper extremity function is a common outcome following stroke,
to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be …
to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be …
Developing home-based virtual reality therapy interventions
J Lin, CL Kelleher, JR Engsberg - GAMES FOR HEALTH: Research …, 2013 - liebertpub.com
Objective: Stroke is one of the leading causes of serious long-term disability. However,
home exercise programs given at rehabilitation often lack in motivational aspects. The …
home exercise programs given at rehabilitation often lack in motivational aspects. The …
[HTML][HTML] Development of the Home based Virtual Rehabilitation System (HoVRS) to remotely deliver an intense and customized upper extremity training
Background After stroke, sustained hand rehabilitation training is required for continuous
improvement and maintenance of distal function. Methods In this paper, we present a system …
improvement and maintenance of distal function. Methods In this paper, we present a system …
Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke
Background A low-cost virtual reality system that translates movements of the hand, fingers,
and thumb into game play was designed to provide a flexible and motivating approach to …
and thumb into game play was designed to provide a flexible and motivating approach to …
Home-based upper extremity stroke therapy using a multiuser virtual reality environment: a randomized trial
KO Thielbar, KM Triandafilou, AJ Barry, N Yuan… - Archives of physical …, 2020 - Elsevier
Objective To compare participation and subjective experience of participants in both home-
based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy …
based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy …
Motor retraining in virtual reality: a feasibility study for upper-extremity rehabilitation in individuals with chronic stroke
G Burdea, D Cioi, J Martin, B Rabin… - Journal of Physical …, 2011 - journals.lww.com
Background and Purpose. Individuals with stroke can improve upper-extremity function in
the chronic phase, providing rehabilitation is intensive, attended, and of sufficient duration …
the chronic phase, providing rehabilitation is intensive, attended, and of sufficient duration …
[HTML][HTML] A mixed methods small pilot study to describe the effects of upper limb training using a virtual reality gaming system in people with chronic stroke
RC Stockley, DA O'Connor, P Smith, S Moss… - … Research and Practice, 2017 - hindawi.com
Introduction. This small pilot study aimed to examine the feasibility of an upper limb
rehabilitation system (the YouGrabber) in a community rehabilitation centre, qualitatively …
rehabilitation system (the YouGrabber) in a community rehabilitation centre, qualitatively …
Evaluation of a Game Based Tele Rehabilitation Platform for In‐Home Therapy of Hand‐Arm Function Post Stroke: Feasibility Study
T Szturm, Z Imran, S Pooyania, A Kanitkar, B Mahana - PM&R, 2021 - Wiley Online Library
Background There is a need for innovation to improve compliance and accessibility of
rehabilitation programs for individuals with acquired brain injuries. A computer game …
rehabilitation programs for individuals with acquired brain injuries. A computer game …
Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke
YH Choi, J Ku, H Lim, YH Kim… - Restorative neurology …, 2016 - content.iospress.com
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …
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