Autonomous use of the home virtual rehabilitation system: a feasibility and pilot study

GG Fluet, Q Qiu, J Patel, A Cronce… - Games for health …, 2019 - liebertpub.com
Objective: This article describes the findings of a study examining the ability of persons with
strokes to use home virtual rehabilitation system (HoVRS), a home-based rehabilitation …

[HTML][HTML] Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke

KM Triandafilou, D Tsoupikova, AJ Barry… - … of neuroengineering and …, 2018 - Springer
Background Impairment of upper extremity function is a common outcome following stroke,
to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be …

Developing home-based virtual reality therapy interventions

J Lin, CL Kelleher, JR Engsberg - GAMES FOR HEALTH: Research …, 2013 - liebertpub.com
Objective: Stroke is one of the leading causes of serious long-term disability. However,
home exercise programs given at rehabilitation often lack in motivational aspects. The …

[HTML][HTML] Development of the Home based Virtual Rehabilitation System (HoVRS) to remotely deliver an intense and customized upper extremity training

Q Qiu, A Cronce, J Patel, GG Fluet, AJ Mont… - … of neuroengineering and …, 2020 - Springer
Background After stroke, sustained hand rehabilitation training is required for continuous
improvement and maintenance of distal function. Methods In this paper, we present a system …

Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke

PJ Standen, K Threapleton, L Connell… - Physical …, 2015 - academic.oup.com
Background A low-cost virtual reality system that translates movements of the hand, fingers,
and thumb into game play was designed to provide a flexible and motivating approach to …

Home-based upper extremity stroke therapy using a multiuser virtual reality environment: a randomized trial

KO Thielbar, KM Triandafilou, AJ Barry, N Yuan… - Archives of physical …, 2020 - Elsevier
Objective To compare participation and subjective experience of participants in both home-
based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy …

Motor retraining in virtual reality: a feasibility study for upper-extremity rehabilitation in individuals with chronic stroke

G Burdea, D Cioi, J Martin, B Rabin… - Journal of Physical …, 2011 - journals.lww.com
Background and Purpose. Individuals with stroke can improve upper-extremity function in
the chronic phase, providing rehabilitation is intensive, attended, and of sufficient duration …

[HTML][HTML] A mixed methods small pilot study to describe the effects of upper limb training using a virtual reality gaming system in people with chronic stroke

RC Stockley, DA O'Connor, P Smith, S Moss… - … Research and Practice, 2017 - hindawi.com
Introduction. This small pilot study aimed to examine the feasibility of an upper limb
rehabilitation system (the YouGrabber) in a community rehabilitation centre, qualitatively …

Evaluation of a Game Based Tele Rehabilitation Platform for In‐Home Therapy of Hand‐Arm Function Post Stroke: Feasibility Study

T Szturm, Z Imran, S Pooyania, A Kanitkar, B Mahana - PM&R, 2021 - Wiley Online Library
Background There is a need for innovation to improve compliance and accessibility of
rehabilitation programs for individuals with acquired brain injuries. A computer game …

Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke

YH Choi, J Ku, H Lim, YH Kim… - Restorative neurology …, 2016 - content.iospress.com
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …