Effectiveness of Nintendo Wii and physical therapy in functionality, balance, and daily activities in chronic stroke patients

E Marques-Sule, A Arnal-Gómez… - Journal of the American …, 2021 - Elsevier
Objectives The aim of this study was to assess whether a virtual rehabilitation program using
Nintendo Wii added to conventional physical therapy improved functionality, balance, and …

Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients

NM da Silva Ribeiro, DD Ferraz… - Topics in stroke …, 2015 - Taylor & Francis
Abstract Background: The Nintendo® Wii is a simple and affordable virtual therapy
alternative. It may be used at home, and it is a motivating recreational activity that provides …

Virtual rehabilitation through Nintendo Wii in poststroke patients: follow-up

AA Carregosa, LRA Dos Santos, MR Masruha… - Journal of stroke and …, 2018 - Elsevier
Objective To evaluate in the follow-up the sensory-motor recovery and quality of life patients
2 months after completion of the Nintendo Wii console intervention and determine whether …

The use of Nintendo Wii in the rehabilitation of poststroke patients: a systematic review

LRA Dos Santos, AA Carregosa, MR Masruha… - Journal of Stroke and …, 2015 - Elsevier
Background To evaluate the effectiveness of the video game console Nintendo Wii (NW) in
motor function, balance, and functional independence in the treatment of poststroke patients …

Efficacy of a virtual reality commercial gaming device in upper limb recovery after stroke: a randomized, controlled study

KH Kong, YJ Loh, E Thia, A Chai, CY Ng… - Topics in stroke …, 2016 - Taylor & Francis
Objective: To compare the efficacy of a virtual reality commercial gaming device, Nintendo
wii (NW) with conventional therapy and customary care in facilitating upper limb recovery …

Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients

YS Bang, KH Son, HJ Kim - Journal of physical therapy science, 2016 - jstage.jst.go.jp
[Purpose] The purpose of this study is to investigate the effects of virtual reality training using
Nintendo Wii on balance and walking for stroke patients.[Subjects and Methods] Forty stroke …

Is Nintendo Wii an effective intervention for individuals with stroke? A systematic review and meta-analysis

G Cheok, D Tan, A Low, J Hewitt - Journal of the American Medical …, 2015 - Elsevier
Objective To investigate the effectiveness of Nintendo Wii compared with no intervention or
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …

Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study.

MR Mouawad, CG Doust, MD Max… - Journal of rehabilitation …, 2011 - europepmc.org
Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot
study. - Abstract - Europe PMC Sign in | Create an account https://orcid.org Europe PMC Menu …

A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke.

LY Joo, TS Yin, D Xu, E Thia… - Journal of …, 2010 - medicaljournalssweden.se
BACKGROUND: Commercial off-the-shelf computer gaming devices have been making
inroads into the rehabilitation arena, with the objective of making therapeutic exercise fun …

Clinical feasibility of interactive commercial Nintendo gaming for chronic stroke rehabilitation

EK Kim, JH Kang, JS Park, BH Jung - Journal of physical therapy …, 2012 - jstage.jst.go.jp
[Purpose] The purpose of this study was to investigate the effect of interactive games played
on a Nintendo Wii on postural control, motor function and functional independence of …