[PDF][PDF] Applying gamification technique and virtual reality for prehistoric learning toward the metaverse
Abstract—Technological development provides many benefits in learning process, such
as the development of the learning method, media, strategy, and design. Based on the …
as the development of the learning method, media, strategy, and design. Based on the …
HistoriAR: Experience Indonesian history through interactive game and augmented reality
S Trista, A Rusli - Bulletin of Electrical Engineering and Informatics, 2020 - beei.org
History has a vital function in shaping the personality of the nation, the quality of humans,
and the people of a country. However, one factor that influences learning behavior that could …
and the people of a country. However, one factor that influences learning behavior that could …
Elementary school teachers' perceptions of the potential of metaverse technology as a transformation of interactive learning media in Indonesia
Currently, there are many technology-based learning methods that can be used in the
teaching and learning process for effective learning situations. The metaverse is a topic that …
teaching and learning process for effective learning situations. The metaverse is a topic that …
The Potential of Metaverse Technology in Education as a Transformation of Learning Media in Indonesia
PW Wijayanto, HM Thamrin… - Jurnal …, 2023 - e-journal.undikma.ac.id
This study aims to analyze the potential of metaverse technology in education to transform
learning media in Indonesia. This research used a qualitative approach with descriptive …
learning media in Indonesia. This research used a qualitative approach with descriptive …
Metaverse as a future of education: A systematic review
L Zonaphan, K Northus, J Wijaya… - … 8th International HCI …, 2022 - ieeexplore.ieee.org
Learning has become the most important activity in our life. There are many ways to learn,
but only some are interesting. However, by using technology, learning has become more …
but only some are interesting. However, by using technology, learning has become more …
Improving knowledge about Indonesian culture with augmented reality gamification
Digital technology cannot be dammed or avoided, moreover, the current generation of
children is a native digital generation is those who are born very close to the world of digital …
children is a native digital generation is those who are born very close to the world of digital …
[HTML][HTML] The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities
Y Jin, Z Tiejun - Education and Information Technologies, 2023 - Springer
Metaverse is a digital world created by human beings according to the physical world. Its
deep integration of virtual and real features has created a new opportunity for the innovative …
deep integration of virtual and real features has created a new opportunity for the innovative …
Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class.
A Marini, S Nafisah, T Sekaringtyas… - … of Interactive Mobile …, 2022 - search.ebscohost.com
Abstract Information and communication technology development affects the learning
methods and media used. Augmented Reality technology allows students to experience …
methods and media used. Augmented Reality technology allows students to experience …
Analyzing the factors that influence learning experience through game based learning using visual novel game for learning pancasila
J Andrew, S Henry, AN Yudhisthira, Y Arifin… - Procedia Computer …, 2019 - Elsevier
Games are not only used as a means of entertainment but also can be used as a learning
tool. Attractive learning tools can increase the interest of young people or millennial …
tool. Attractive learning tools can increase the interest of young people or millennial …
Motion graphic animation video as alternative learning media
Lack of students' attention and interest to learn influence the learning process within the
class. Thus, their learning achievement decreased. This study aims at designing a motion …
class. Thus, their learning achievement decreased. This study aims at designing a motion …