[PDF][PDF] Applying gamification technique and virtual reality for prehistoric learning toward the metaverse

K Agustini, IM Putrama, DS Wahyuni… - International Journal of …, 2023 - ijiet.org
 Abstract—Technological development provides many benefits in learning process, such
as the development of the learning method, media, strategy, and design. Based on the …

HistoriAR: Experience Indonesian history through interactive game and augmented reality

S Trista, A Rusli - Bulletin of Electrical Engineering and Informatics, 2020 - beei.org
History has a vital function in shaping the personality of the nation, the quality of humans,
and the people of a country. However, one factor that influences learning behavior that could …

Elementary school teachers' perceptions of the potential of metaverse technology as a transformation of interactive learning media in Indonesia

R Rachmadtullah, B Setiawan, AJA Wasesa… - International Journal of …, 2023 - ijirss.com
Currently, there are many technology-based learning methods that can be used in the
teaching and learning process for effective learning situations. The metaverse is a topic that …

The Potential of Metaverse Technology in Education as a Transformation of Learning Media in Indonesia

PW Wijayanto, HM Thamrin… - Jurnal …, 2023 - e-journal.undikma.ac.id
This study aims to analyze the potential of metaverse technology in education to transform
learning media in Indonesia. This research used a qualitative approach with descriptive …

Metaverse as a future of education: A systematic review

L Zonaphan, K Northus, J Wijaya… - … 8th International HCI …, 2022 - ieeexplore.ieee.org
Learning has become the most important activity in our life. There are many ways to learn,
but only some are interesting. However, by using technology, learning has become more …

Improving knowledge about Indonesian culture with augmented reality gamification

E Sudarmilah, FYA Irsyadi, D Purworini… - IOP conference …, 2020 - iopscience.iop.org
Digital technology cannot be dammed or avoided, moreover, the current generation of
children is a native digital generation is those who are born very close to the world of digital …

[HTML][HTML] The application of Metaverse XiRang game in the mixed teaching of art and Design in Colleges and Universities

Y Jin, Z Tiejun - Education and Information Technologies, 2023 - Springer
Metaverse is a digital world created by human beings according to the physical world. Its
deep integration of virtual and real features has created a new opportunity for the innovative …

Mobile augmented reality learning media with Metaverse to improve student learning outcomes in science class.

A Marini, S Nafisah, T Sekaringtyas… - … of Interactive Mobile …, 2022 - search.ebscohost.com
Abstract Information and communication technology development affects the learning
methods and media used. Augmented Reality technology allows students to experience …

Analyzing the factors that influence learning experience through game based learning using visual novel game for learning pancasila

J Andrew, S Henry, AN Yudhisthira, Y Arifin… - Procedia Computer …, 2019 - Elsevier
Games are not only used as a means of entertainment but also can be used as a learning
tool. Attractive learning tools can increase the interest of young people or millennial …

Motion graphic animation video as alternative learning media

LN Amali, N Zees, S Suhada - Jambura Journal of Informatics, 2020 - ejurnal.ung.ac.id
Lack of students' attention and interest to learn influence the learning process within the
class. Thus, their learning achievement decreased. This study aims at designing a motion …