[HTML][HTML] Engaging users in the behavior change process with digitalized motivational interviewing and gamification: development and feasibility testing of the precious …

J Nurmi, K Knittle, T Ginchev, F Khattak… - JMIR mHealth and …, 2020 - mhealth.jmir.org
Background Most adults do not engage in sufficient physical activity to maintain good health.
Smartphone apps are increasingly used to support physical activity but typically focus on …

[HTML][HTML] A “No-Code” app design platform for mobile health research: Development and usability study

S Liu, H La, A Willms, RE Rhodes - JMIR formative research, 2022 - formative.jmir.org
Background A challenge facing researchers conducting mobile health (mHealth) research is
the amount of resources required to develop mobile apps. This can be a barrier to …

[HTML][HTML] Physical activity behavior change driven by engagement with an incentive-based app: evaluating the impact of Sweatcoin

M Elliott, F Eck, E Khmelev, A Derlyatka… - JMIR mHealth and …, 2019 - mhealth.jmir.org
Background Physical inactivity, now the fourth leading cause of death, is a primary element
of noncommunicable diseases. Despite a great number of attempts, there is still a lack of …

[HTML][HTML] Effective behavioral changes through a digital mHealth app: Exploring the impact of hedonic well-being, psychological empowerment and inspiration

Y Lin, C Tudor-Sfetea, S Siddiqui… - JMIR mHealth and …, 2018 - mhealth.jmir.org
Background: New mobile health (mHealth) software apps are emerging and are providing
the foundation to radically transform the practice and reach of medical research and care …

[HTML][HTML] Describing the process of adopting nutrition and fitness apps: behavior stage model approach

LM König, G Sproesser, HT Schupp… - JMIR mHealth and …, 2018 - mhealth.jmir.org
Background: Although mobile technologies such as smartphone apps are promising means
for motivating people to adopt a healthier lifestyle (mHealth apps), previous studies have …

[HTML][HTML] Creating gameful design in mHealth: a participatory co-design approach

S Jessen, J Mirkovic, CM Ruland - JMIR mHealth and uHealth, 2018 - mhealth.jmir.org
Background: Gameful designs (gamification), using design pieces and concepts typically
found in the world of games, is a promising approach to increase users' engagement with …

[HTML][HTML] Evaluating motivational interviewing and habit formation to enhance the effect of activity trackers on healthy adults' activity levels: randomized intervention

LD Ellingson, JE Lansing, KJ DeShaw… - JMIR mHealth and …, 2019 - mhealth.jmir.org
Background While widely used and endorsed, there is limited evidence supporting the
benefits of activity trackers for increasing physical activity; these devices may be more …

[HTML][HTML] Investigating intervention components and exploring states of receptivity for a smartphone app to promote physical activity: protocol of a microrandomized trial

JN Kramer, F Künzler, V Mishra… - JMIR research …, 2019 - researchprotocols.org
Background: Smartphones enable the implementation of just-in-time adaptive interventions
(JITAIs) that tailor the delivery of health interventions over time to user-and time-varying …

[HTML][HTML] Gamification in apps and technologies for improving mental health and well-being: systematic review

VWS Cheng, T Davenport, D Johnson, K Vella… - JMIR mental …, 2019 - mental.jmir.org
Background: There is little research on the application of gamification to mental health and
well-being. Furthermore, usage of gamification-related terminology is inconsistent. Current …

[HTML][HTML] Unraveling mobile health exercise interventions for adults: scoping review on the implementations and designs of persuasive strategies

K Sporrel, N Nibbeling, S Wang, D Ettema… - JMIR mHealth and …, 2021 - mhealth.jmir.org
Background: It is unclear why some physical activity (PA) mobile health (mHealth)
interventions successfully promote PA whereas others do not. One possible explanation is …