[HTML][HTML] Validity of Borg ratings of perceived exertion during active video game play
BS Pollock, JE Barkley, N Potenzini… - … Journal of Exercise …, 2013 - ncbi.nlm.nih.gov
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …
potential distracters (eg, video, music), which may decrease their ratings of perceived …
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
BS Pollock, JE Barkley, N Potenzini… - … journal of exercise …, 2013 - pubmed.ncbi.nlm.nih.gov
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …
potential distracters (eg, video, music), which may decrease their ratings of perceived …
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
BS Pollock, JE Barkley, N Potenzini… - … Journal of Exercise …, 2013 - europepmc.org
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …
potential distracters (eg, video, music), which may decrease their ratings of perceived …
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
BS POLLOCK, JE BARKLEY… - … Journal of Exercise …, 2013 - search.ebscohost.com
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …
potential distracters (eg, video, music), which may decrease their ratings of perceived …
[PDF][PDF] Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
RM DESALVO, SL BUSER, R OTTERSTETTER… - academia.edu
ABSTRACT International Journal of Exercise Science 6 (2): 164-170, 2013. During
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
BS Pollock, JE Barkley, N Potenzini… - … Journal of Exercise …, 2013 - digitalcommons.wku.edu
Abstract International Journal of Exercise Science 6 (2): 164-170, 2013. During physically
interactive video game play (eg, Nintendo Wii), users are exposed to potential distracters …
interactive video game play (eg, Nintendo Wii), users are exposed to potential distracters …
[PDF][PDF] Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
RM DESALVO, SL BUSER, R OTTERSTETTER… - researchgate.net
ABSTRACT International Journal of Exercise Science 6 (2): 164-170, 2013. During
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
[PDF][PDF] Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
RM DESALVO, SL BUSER, R OTTERSTETTER… - digitalcommons.wku.edu
ABSTRACT International Journal of Exercise Science 6 (2): 164-170, 2013. During
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
[PDF][PDF] Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
RM DESALVO, SL BUSER, R OTTERSTETTER… - academia.edu
ABSTRACT International Journal of Exercise Science 6 (2): 164-170, 2013. During
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
physically interactive video game play (eg, Nintendo Wii), users are exposed to potential …
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
BS POLLOCK, JE BARKLEY… - … Journal of Exercise …, 2012 - search.ebscohost.com
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …
potential distracters (eg, video, music), which may decrease their ratings of perceived …