[HTML][HTML] Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - frontiersin.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

Actual vs. perceived exertion during active virtual reality game exercise.

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - europepmc.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

[HTML][HTML] Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - ncbi.nlm.nih.gov
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - pubmed.ncbi.nlm.nih.gov
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

Actual vs. perceived exertion during active virtual reality game exercise.

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - europepmc.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …