Real life active gaming practices of 7–11-year-old children

S Allsop, PLS Rumbold, D Debuse… - GAMES FOR HEALTH …, 2013 - liebertpub.com
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real life active gaming practices of 7-11-year-old children.

S Allsop, PLS Rumbold, D Debuse, C Dodd-Reynolds - 2013 - cabidigitallibrary.org
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real Life Active Gaming Practices of 7–11-Year-Old Children

S Allsop, P Rumbold, D Debuse… - Games for Health …, 2013 - nrl.northumbria.ac.uk
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real Life Active Gaming Practices of 7-11-Year-Old Children.

S Allsop, PL Rumbold, D Debuse… - Games for Health …, 2013 - europepmc.org
Objective In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real Life Active Gaming Practices of 7-to-11 Year-Old Children

S Allsop, C Dodd-Reynolds… - Games for …, 2013 - durham-repository.worktribe.com
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real Life Active Gaming Practices of 7-11-Year-Old Children

S Allsop, PLS Rumbold, D Debuse… - Games for health …, 2013 - pubmed.ncbi.nlm.nih.gov
Objective In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

[PDF][PDF] Real Life Active Gaming Practices of 7–11-Year-Old Children

S Allsop, PLS Rumbold, D Debuse, C Dodd-Reynolds - academia.edu
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

[PDF][PDF] Real Life Active Gaming Practices of 7–11-Year-Old Children

S Allsop, PLS Rumbold, D Debuse, C Dodd-Reynolds - researchgate.net
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …

Real Life Active Gaming Practices of 7–11-Year-Old Children

S Allsop, P Rumbold, D Debuse… - Games for Health …, 2013 - nrl.northumbria.ac.uk
Objective: In the laboratory, active gaming has been shown to increase physical activity
levels in children compared with seated media activities. The information is sparse …