[HTML][HTML] How to encourage recycling behaviour? The case of wasteapp: A gamified mobile application

AC Lidia, RT Julio, DSP Petra, PJ Rafael - Sustainability, 2018 - mdpi.com
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player's commitment and to encourage the development of …

How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

AC Lidia, RT Julio, DSP Petra, PJ Rafael - Sustainability, 2018 - ideas.repec.org
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player's commitment and to encourage the development of …

How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

AC Lidia, RT Julio, D Saa-Pérez, PJ Rafael - Sustainability, 2018 - econpapers.repec.org
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player's commitment and to encourage the development of …

[PDF][PDF] How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

AC Lidia, RT Julio, DSP Petra, PJ Rafael - pdfs.semanticscholar.org
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player's commitment and to encourage the development of …

How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application.

AC Lidia, RT Julio, DSP Petra… - Sustainability (2071 …, 2018 - search.ebscohost.com
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player's commitment and to encourage the development of …

How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

AC Lidia, RT Julio, DSP Petra, PJ Rafael - Sustainability, 2018 - agris.fao.org
Gamification lies in using elements explicitly designed for games in non-playful
environments to achieve the player&rsquo: s commitment and to encourage the …

[引用][C] How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application

AC Lidia, RT Julio, DSP Petra, PJ Rafael - 2018