Comparison of rates of perceived exertion between active video games and traditional exercise

J Devereaux - International SportMed Journal, 2012 - journals.co.za
Background: Research regarding the Nintendo WiiTM has focused on rehabilitation and
balance benefits as well as energy expenditure for games such as boxing and tennis. There …

[PDF][PDF] Comparison of rates of perceived exertion between active video games and traditional exercise

MJ Devereaux, MM Pack, MV Piccott… - International …, 2012 - researchgate.net
Abstract Background: Research regarding the Nintendo WiiTM has focused on rehabilitation
and balance benefits as well as energy expenditure for games such as boxing and tennis …

Comparison of rates of perceived exertion between active video games and traditional exercise.

J Devereaux, M Pack, V Piccott… - International …, 2012 - search.ebscohost.com
Abstract Background: Research regarding the Nintendo Wii™ has focused on rehabilitation
and balance benefits as well as energy expenditure for games such as boxing and tennis …

[PDF][PDF] Comparison of rates of perceived exertion between active video games and traditional exercise

MJ Devereaux, MM Pack, MV Piccott… - International SportMed …, 2012 - academia.edu
Abstract Background: Research regarding the Nintendo WiiTM has focused on rehabilitation
and balance benefits as well as energy expenditure for games such as boxing and tennis …

Comparison of rates of perceived exertion between active video games and traditional exercise.

J Devereaux, M Pack, V Piccott… - International …, 2012 - search.ebscohost.com
Abstract Background: Research regarding the Nintendo Wii™ has focused on rehabilitation
and balance benefits as well as energy expenditure for games such as boxing and tennis …