[PDF][PDF] Exploring the affordances and effectiveness of a digital game in the Chinese dual language immersion classroom

F Poole, J Clarke-Midura, S Ji - Journal of Technology and Chinese …, 2022 - tclt.us
Recent studies have found that Chinese dual language immersion learners tend to lag
behind their peers studying other languages in terms of literacy skills. Yet, teachers cannot …

[HTML][HTML] Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

X Xiao, G He - Frontiers in Psychology, 2023 - frontiersin.org
Recent years have seen a rapid proliferation of game-based learning applied in language
classes. Second language teaching and learning are being inspired by the increasingly …

[PDF][PDF] Video Gaming

J Baierschmidt - … Conference Proceedings. Ed. N. Sondra and …, 2014 - jalt-publications.org
Research into the use of digital games for educational purposes continues to show
promising results. However, the published research to date has focused mainly on using …

对外汉语教育游戏的总体设计之实证研究

张妮, 张屹, 张魁元 - 开放教育研究, 2008 - cqvip.com
本文首先在对华中师范大学95 位留学生问卷调查的基础上, 结合特定学习者的汉语学习特点,
对对外汉语教育游戏的平台, 内容, 场景, 情节等内容进行了总体设计. 然后, 文章对对外汉语教育 …

Digital games: Potential integration of Mingoville games in learning English as a foreign language

A Ruphina, M Liu - Society for Information Technology & Teacher …, 2011 - learntechlib.org
This paper is a report on the findings of a qualitative pilot study conducted on the potential
integration of Mingoville game program for learning English as a foreign language in two …

[PDF][PDF] Single-player RPGs as a medium of instruction in formal foreign language education

KR Wrobetz - 2022 - repository.kulib.kyoto-u.ac.jp
概要コンピュータが正規の教育環境に導入されて以来, デジタルゲームは学習プロセスを促進する
教育的可能性を持っているという仮説が立てられてきました. デジタルゲーム市場の商業的拡大に …

The Effect of Game Genres on Use of Second/Foreign Language Learning Strategies.

Y Lee - Journal of Educational Technology, 2008 - ERIC
This study investigates the effects of game genres on the choice of certain language
learning strategies among Taiwanese college students. The sample for the study consists of …

Considerations for Using COTS Video Games as Language Learning Tools

D Robert - 崇城大学SILC 紀要, 2021 - sojo-u.repo.nii.ac.jp
Video games have become the world's largest entertainment industry sector. The rapid
growth and mainstream acceptance of video games have had very little impact on their …

The effects of digital game-based learning task in English as a foreign language contexts: A meta-analysis

KAO Chian-Wen - 教育學報, 2014 - airitilibrary.com
本研究採用後設分析, 探討數位遊戲式學習在英語為外語環境下之效益為何. 針對 25
篇研究進行分析後, 發現中度且正面的效果量 (固定效果模式: d= 0.695, p<. 05; 隨機效果模式 …

Developing and validating stealth assessments for an educational game to assess young dual language immersion learners' reading comprehension

FJ Poole - 2020 - search.proquest.com
The purpose of this multiple-paper dissertation is to design a digital game and stealth
assessments within the game to assess young second language learners' Chinese reading …