[PDF][PDF] The third culture: Virtual world visual culture in education

HC Han - The International Journal of Arts Education, 2013 - Citeseer
The visual culture of the virtual world is not an authentically reconstructed real world, but is a
space containing a mix of worldwide and ideal cultures from designers' imaginations. The …

[PDF][PDF] The Third Culture: The globalized virtual world visual culture

HC Han - International Journal of Arts Education, 2016 - ed.arte.gov.tw
The purpose of this paper is to improve the understanding of how users of online virtual
worlds learn and/or relearn 'culture'through the use of visual components. The goal of this …

Second Life Application for Creativity in Art and Design Education.

S Ceylan Dadakoglu, V Özsoy - International Journal of Educational …, 2020 - ERIC
This research aims at revealing the effects of Second Life (SL) application used in virtual
environment in art and design education of creativity. This research is a qualitative study …

Features of Second Life virtual environment and evaluation within the scope of art education: Second Life sanal ortamının özellikleri ve sanat eğitimi kapsamında …

SC Dadakoğlu, Ş Aksoy - Journal of Human Sciences, 2020 - j-humansciences.com
Depending on the rapid development of technology, many environments, tools and methods
are being developed in the field of education and training. These innovations include …

Visual culture versus virtual culture: When the visual culture is all made by virtual world users

HCS Han - International Journal of Virtual and Augmented Reality …, 2017 - igi-global.com
Visual culture in virtual worlds is not purely authentic or purely imaginative. When culture
emerges in a visualized virtual world, where everything that can be seen is created by its …

[PDF][PDF] Review on contemporary virtual art and design education

HC Han - The International Journal of Arts Education, 2016 - academia.edu
This paper focuses on virtual world environments for education; specifically computer
generated 3D animated environments, which also include computer games and simulations …

The third culture: The transforming (visual) culture in globalized virtual worlds

HCS Han - Convergence of Contemporary Art, Visual Culture, and …, 2017 - igi-global.com
The purpose of this research is to improve the understanding of how users of online virtual
worlds learn and/or relearn 'culture'through the use of visual components. The goal of this …

[PDF][PDF] Second Life as an arts education environment

J Zagami - sound, 2008 - academia.edu
Second Life as an arts education environment Page 9 Second Life as an Arts Education
Environment Jason Zagami School of Education and Professional Studies Griffith University …

Remixing real and imaginary in art education with fully immersive virtual reality

M Paatela-Nieminen - International Journal of education …, 2021 - intellectdiscover.com
This article explores digital material/ism by examining student teachers' experiences,
processes and products with fully immersive virtual reality (VR) as part of visual art …

The Realities of Working in Virtual Worlds

M Vallance, C Wiz - EdMedia+ Innovate Learning, 2008 - learntechlib.org
Virtual worlds such as Second Life, Active Worlds and Gaia are gaining much interest
among educators. A number of universities and educational organizations have set up …