Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration

L Sidenmark, A Lundström - Proceedings of the 11th ACM Symposium …, 2019 - dl.acm.org
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019dl.acm.org
In this paper, we investigate the probability and timing of attaining gaze fixations on
interacted objects during hand interaction in virtual reality, with the main purpose for implicit
and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants
in which their gaze was recorded while interacting with virtual objects. The data was
analysed to find factors influencing the probability of fixations at different phases of
interaction for different object types. The results indicate that 1) interacting with stationary …
In this paper, we investigate the probability and timing of attaining gaze fixations on interacted objects during hand interaction in virtual reality, with the main purpose for implicit and continuous eye tracking re-calibration. We conducted an evaluation with 15 participants in which their gaze was recorded while interacting with virtual objects. The data was analysed to find factors influencing the probability of fixations at different phases of interaction for different object types. The results indicate that 1) interacting with stationary objects may be favourable in attaining fixations to moving objects, 2) prolonged and precision-demanding interactions positively influences the probability to attain fixations, 3) performing multiple interactions simultaneously can negatively impact the probability of fixations, and 4) feedback can initiate and end fixations on objects.
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