Methods for evaluating games: how to measure usability and user experience in games?
R Bernhaupt, M Eckschlager, M Tscheligi - Proceedings of the …, 2007 - dl.acm.org
R Bernhaupt, M Eckschlager, M Tscheligi
Proceedings of the international conference on Advances in computer …, 2007•dl.acm.orgThis workshop addresses current needs in the games developers' community and games
industry to evaluate the overall user experience of games. New forms of interaction
techniques, like gestures, eye-tracking or even bio-physiological input and feedback present
the limits of current evaluation methods for user experience, and even standard usability
evaluation used during game development. This workshop intends to bring together
practitioners and researchers sharing their experiences using methods from HCI to explore …
industry to evaluate the overall user experience of games. New forms of interaction
techniques, like gestures, eye-tracking or even bio-physiological input and feedback present
the limits of current evaluation methods for user experience, and even standard usability
evaluation used during game development. This workshop intends to bring together
practitioners and researchers sharing their experiences using methods from HCI to explore …
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniques, like gestures, eye-tracking or even bio-physiological input and feedback present the limits of current evaluation methods for user experience, and even standard usability evaluation used during game development. This workshop intends to bring together practitioners and researchers sharing their experiences using methods from HCI to explore and measure usability and user experience in games. To this workshop we also invite contributions from other disciplines (especially from the games industry) showing new concepts for user experience evaluation.
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