Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices

N Henze, E Rukzio, S Boll - Proceedings of the SIGCHI Conference on …, 2012 - dl.acm.org
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2012dl.acm.org
With the rise of current smartphones, virtual keyboards for touchscreens became the
dominant mobile text entry technique. We developed a typing game that records how users
touch on the standard Android keyboard to investigate users' typing behaviour. 47,770,625
keystrokes from 72,945 installations have been collected by publishing the game. By
visualizing the touch distribution we identified a systematic skew and derived a function that
compensates this skew by shifting touch events. By updating the game we conduct an …
With the rise of current smartphones, virtual keyboards for touchscreens became the dominant mobile text entry technique. We developed a typing game that records how users touch on the standard Android keyboard to investigate users' typing behaviour. 47,770,625 keystrokes from 72,945 installations have been collected by publishing the game. By visualizing the touch distribution we identified a systematic skew and derived a function that compensates this skew by shifting touch events. By updating the game we conduct an experiment that investigates the effect of shifting touch events, changing the keys' labels, and visualizing the touched position. Results based on 6,603,659 keystrokes and 13,013 installations show that visualizing the touched positions using a simple dot decreases the error rate of the Android keyboard by 18.3% but also decreases the speed by 5.2% with no positive effect on learnability. The Android keyboard outperforms the control condition but the constructed shift function further improves the performance by 2.2% and decreases the error rate by 9.1%. We argue that the shift function can improve existing keyboards at no costs.
ACM Digital Library
以上显示的是最相近的搜索结果。 查看全部搜索结果