Seeding, evolutionary growth and reseeding: supporting the incremental development of design environments
Proceedings of the SIGCHI Conference on Human factors in Computing Systems, 1994•dl.acm.org
We describe an approach to acquiring information during the creation and use of domain-
oriented design environments. Our model consists of three phases: seeding, evolutionary
growth, and reseeding. A seed for a domainoriented design environment is created through
a participatory design process between environment developers and domain designers by
incorporating domain-specific knowledge into a domain-independent architecture for design
environments. Evolutionary growth takes place as domain designers use the seeded …
oriented design environments. Our model consists of three phases: seeding, evolutionary
growth, and reseeding. A seed for a domainoriented design environment is created through
a participatory design process between environment developers and domain designers by
incorporating domain-specific knowledge into a domain-independent architecture for design
environments. Evolutionary growth takes place as domain designers use the seeded …
Abstract
We describe an approach to acquiring information during the creation and use of domain-oriented design environments. Our model consists of three phases: seeding, evolutionary growth, and reseeding. A seed for a domainoriented design environment is created through a participatory design process between environment developers and domain designers by incorporating domain-specific knowledge into a domain-independent architecture for design environments. Evolutionary growth takes place as domain designers use the seeded environment to undertake specific projects. Reseeding is a process that reinvolves the environment developers to help domain designers better organize, formalize, and generalize knowledge added during the use phases,
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