Supertrack: Motion tracking for physically simulated characters using supervised learning

L Fussell, K Bergamin, D Holden - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
L Fussell, K Bergamin, D Holden
ACM Transactions on Graphics (TOG), 2021dl.acm.org
In this paper we show how the task of motion tracking for physically simulated characters
can be solved using supervised learning and optimizing a policy directly via back-
propagation. To achieve this we make use of a world model trained to approximate a
specific subset of the environment's transition function, effectively acting as a differentiable
physics simulator through which the policy can be optimized to minimize the tracking error.
Compared to popular model-free methods of physically simulated character control which …
In this paper we show how the task of motion tracking for physically simulated characters can be solved using supervised learning and optimizing a policy directly via back-propagation. To achieve this we make use of a world model trained to approximate a specific subset of the environment's transition function, effectively acting as a differentiable physics simulator through which the policy can be optimized to minimize the tracking error. Compared to popular model-free methods of physically simulated character control which primarily make use of Proximal Policy Optimization (PPO) we find direct optimization of the policy via our approach consistently achieves a higher quality of control in a shorter training time, with a reduced sensitivity to the rate of experience gathering, dataset size, and distribution.
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