The effect of a virtual reality game intervention on balance for patients with stroke: a randomized controlled trial
HC Lee, CL Huang, SH Ho, WH Sung - Games for health journal, 2017 - liebertpub.com
Objective: The aim of this study was to investigate the effects of virtual reality (VR) balance
training conducted using Kinect for Xbox® games on patients with chronic stroke. Materials
and Methods: Fifty patients with mild to moderate motor deficits were recruited and randomly
assigned to two groups: VR plus standard treatment group and standard treatment (ST)
group. In total, 12 training sessions (90 minutes a session, twice a week) were conducted in
both groups, and performance was assessed at three time points (pretest, post-test, and …
training conducted using Kinect for Xbox® games on patients with chronic stroke. Materials
and Methods: Fifty patients with mild to moderate motor deficits were recruited and randomly
assigned to two groups: VR plus standard treatment group and standard treatment (ST)
group. In total, 12 training sessions (90 minutes a session, twice a week) were conducted in
both groups, and performance was assessed at three time points (pretest, post-test, and …
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