Understanding the contribution of biometrics to games user research

P Mirza-Babaei, S Long, E Foley - Proceedings of DiGRA 2011 …, 2011 - dl.digra.org
Proceedings of DiGRA 2011 Conference: Think Design Play, 2011dl.digra.org
Utilising biometric data has become an increasingly active area in the video games user
research community, and a number of academic papers have been published introducing
various biometric based analysis techniques in video games research. This paper aims to
quantify the value of biometric methods as an addition to traditional observation-based user
research methodologies, and their respective contributions to the production of formative
feedback during the development of video games. Our results show that observation-based …
Abstract
Utilising biometric data has become an increasingly active area in the video games user research community, and a number of academic papers have been published introducing various biometric based analysis techniques in video games research. This paper aims to quantify the value of biometric methods as an addition to traditional observation-based user research methodologies, and their respective contributions to the production of formative feedback during the development of video games. Our results show that observation-based techniques can expose the majority of issues relating to usability, however the biometrics-based approach enabled researchers to discover latent issues in related to players’ feelings, immersion and gameplay experience and, in certain categories of issue, reveal up to 63% more issues than observation alone.
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