Urban radiance field representation with deformable neural mesh primitives

F Lu, Y Xu, G Chen, H Li, KY Lin… - Proceedings of the …, 2023 - openaccess.thecvf.com
Abstract Neural Radiance Fields (NeRFs) have achieved great success in the past few
years. However, most current methods still require intensive resources due to ray marching-
based rendering. To construct urban-level radiance fields efficiently, we design Deformable
Neural Mesh Primitive (DNMP), and propose to parameterize the entire scene with such
primitives. The DNMP is a flexible and compact neural variant of classic mesh
representation, which enjoys both the efficiency of rasterization-based rendering and the …

[PDF][PDF] Urban Radiance Field Representation with Deformable Neural Mesh Primitives—Supplementary Material

F Lu, Y Xu, G Chen, H Li, KY Lin, C Jiang - openaccess.thecvf.com
The overall framework is implemented using Py-Torch [11]. The differentiable rasterization is
implemented based on PyTorch3D [12]. The network Fθ is composed of 8 layers with width
256 for opacity prediction and additional 2 layers for view-dependent radiance value
prediction. In our lightweight version, the layer number and width of the MLPs for opacity
prediction are reduced to 2 and 64, respectively. We use positional encoding with frequency
L= 4 to encode the view-dependent factors. As mentioned in the manuscript, we use Mip …
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