g-Planner: Real-time motion planning and global navigation using GPUs

J Pan, C Lauterbach, D Manocha - … of the AAAI Conference on Artificial …, 2010 - ojs.aaai.org
Proceedings of the AAAI Conference on Artificial Intelligence, 2010ojs.aaai.org
We present novel randomized algorithms for solving global motion planning problems that
exploit the computational capabilities of many-core GPUs. Our approach uses thread and
data parallelism to achieve high performance for all components of sample-based
algorithms, including random sampling, nearest neighbor computation, local planning,
collision queries and graph search. The approach can efficiently solve both the multi-query
and single-query versions of the problem and obtain considerable speedups over prior CPU …
Abstract
We present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data parallelism to achieve high performance for all components of sample-based algorithms, including random sampling, nearest neighbor computation, local planning, collision queries and graph search. The approach can efficiently solve both the multi-query and single-query versions of the problem and obtain considerable speedups over prior CPU-based algorithms. We demonstrate the efficiency of our algorithms by applying them to a number of 6DOF planning benchmarks in 3D environments. Overall, this is the first algorithm that can perform real-time motion planning and global navigation using commodity hardware.
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