A survey on gamification elements in mobile language-learning applications
T Govender, J Arnedo-Moreno - Eighth international conference on …, 2020 - dl.acm.org
… deepen the understanding of language education development concerning gamification. …
This paper looked at the application of gamification in a specific area of language learning (…
This paper looked at the application of gamification in a specific area of language learning (…
Effect of Gamification on students' motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019
NA Boudadi, M Gutiérrez-Colón - The EuroCALL Review, 2020 - polipapers.upv.es
… In language learning, we can also find a considerable number of apps which include game
… was short, students expressed their satisfaction towards the app as a learning enhancer. …
… was short, students expressed their satisfaction towards the app as a learning enhancer. …
[HTML][HTML] Mobile-assisted and gamification-based language learning: a systematic literature review
… simple mobile applications with gamified applications (Serious Game) for language learning?
… effectiveness of simple mobile application-based language learning with gamified mobile …
… effectiveness of simple mobile application-based language learning with gamified mobile …
Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020
… Yet, there is a fast-growing interest in the application and implications of gamified language
learning. Rapid technological development further complicates both research and practice in …
learning. Rapid technological development further complicates both research and practice in …
When gamification spoils your learning: A qualitative case study of gamification misuse in a language-learning app
… gamification and their actual learning experience. This paper aims to fill this knowledge gap
about gamification … phenomenon in a largescale gamified learning app. More specifically, …
about gamification … phenomenon in a largescale gamified learning app. More specifically, …
Learning as adventure: An app designed with gamification elements to facilitate language learning
L Zhou, J Yu, C Liao, Y Shi - … Conference, HCIBGO 2017, Held as Part of …, 2017 - Springer
… about gamification theory and learning strategies, we propose ADVENTURE as a gamified
learning application for second language learning. The setting of the application take …
learning application for second language learning. The setting of the application take …
Using gamification to support learning English as a second language: a systematic review
… This could be done through empirical studies that would separately or in combination apply
gamification features with different functions and purposes in their design and link them to …
gamification features with different functions and purposes in their design and link them to …
Java programming language learning application based on octalysis gamification framework
L Christopher, A Waworuntu - IJNMT (International Journal of …, 2021 - ejournals.umn.ac.id
… In this study, we have design and develop a gamified Java learning application to improve …
learning Java programming language. The framework that was used is Octalysis Gamification …
learning Java programming language. The framework that was used is Octalysis Gamification …
Gamification-based learning as the future of language learning: An overview
V Thurairasu - European Journal of Humanities and Social Sciences, 2022 - ej-social.org
… application of gamification components to improve learning … literature on gamification in
language learning is assessed and … subject of gamified learning. This article also explored why …
language learning is assessed and … subject of gamified learning. This article also explored why …
Adapting competitiveness and gamification to a digital platform for foreign language learning
NH Arce, AC Valdivia - … of Emerging Technologies in Learning (iJET …, 2020 - learntechlib.org
… of applying competitiveness and gamification in a virtual environment aimed at foreign
language learning… It was found that 81.03% of students are more inclined to use gamified digital …
language learning… It was found that 81.03% of students are more inclined to use gamified digital …
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