Comparison of rates of perceived exertion between active video games and traditional exercise

J Devereaux - International SportMed Journal, 2012 - journals.co.za
Background: Research regarding the Nintendo WiiTM has focused on rehabilitation and
balance benefits as well as energy expenditure for games such as boxing and tennis. There …

[HTML][HTML] Validity of Borg ratings of perceived exertion during active video game play

BS Pollock, JE Barkley, N Potenzini… - … Journal of Exercise …, 2013 - ncbi.nlm.nih.gov
During physically interactive video game play (eg, Nintendo Wii), users are exposed to
potential distracters (eg, video, music), which may decrease their ratings of perceived …

Comparing enjoyment and perceived exertion between equivalent bouts of physically interactive video gaming and treadmill walking

L Leininger, M Coles, J Gilbert - The Health & Fitness Journal of …, 2010 - hfjc.library.ubc.ca
BACKGROUND: Physical activity and positive health behaviors are not usually associated
with playing video games.“Exergaming”, which requires whole body movement to interact …

Energy expenditure and enjoyment of exergaming: a comparison of the Nintendo Wii and the gamercize power stepper in young adults.

MJ Duncan, S Dick - Medicina Sportiva, 2012 - search.ebscohost.com
The article highlights comparison of Energy Expenditure (EE) and exergaming using the
Nintendo Wii and the Gamercize Power Stepper. The authors' study was participated by 30 …

Alternative model for physical activity: active video games lead to high physiological responses

C Aygün, H Çakir-Atabek - Research Quarterly for Exercise and …, 2022 - Taylor & Francis
Purpose: This study aimed to i) investigate the physiological and perceptual responses to
two different active video games (AVGs), ii) compare the physiological and perceptual …

Comparison of physiological and psychological responses to exergaming and treadmill walking in healthy adults

RM Perron, CA Graham, EE Hall - GAMES FOR HEALTH: Research …, 2012 - liebertpub.com
The purpose of this study was to compare treadmill walking with exergame play on the “EA
Sports Active™”(Entertainment Arts, Redwood City, CA) for the Nintendo™(Kyoto, Japan) …

[PDF][PDF] Physiologic Responses, Perceived Exertion, and Hedonics of Playing a Physical Interactive Video Game Relative to a Sedentary Alternative and Treadmill …

JE BARKLEY, A PENKO - Journal of Exercise Physiology Online, 2009 - researchgate.net
ABSTRACT Barkley JE, Penko A. Physiologic Responses, Perceived Exertion and Hedonics
of Playing a Physically Interactive Video Game Relative to a Sedentary Alternative and …

[HTML][HTML] Does Exergaming Achieve the Same Levels of Fitness Intensity as Unstructured Activity?

CA Graham, RM Perron, JR Feldman… - … Research Journal for …, 2011 - publications.kon.org
Exercise games were developed by video game designers to combat sedentary behavior.
The purpose of this study was to explore the intensity levels of exergaming in comparison to …

[HTML][HTML] Do exergames allow children to achieve physical activity intensity commensurate with national guidelines?

RM Perron, CA Graham, JR Feldman… - … Journal of Exercise …, 2011 - ncbi.nlm.nih.gov
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA
Sports Active™, both games for the Nintendo Wii™ console, help children achieve intensity …

The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

LEF Graves, ND Ridgers… - … of Physical Activity …, 2010 - journals.humankinetics.com
Background: Active video games (exergames) increase energy expenditure (EE) and
physical activity (PA) compared with sedentary video gaming. The physiological cost and …