Toward a cultural theory of gaming: Digital games and the co-evolution of media, mind, and culture

JH Murray - Popular Communication, 2006 - Taylor & Francis
Digital games are an expanding popular cultural form and the focus of a new field of
scholarship that has been concerned with defining games and establishing boundaries …

Playing on the digital commons: collectivities, capital and contestation in videogame culture

S Coleman, N Dyer-Witheford - Media, culture & society, 2007 - journals.sagepub.com
This article examines the complex relation of commodity and commons regimes in video and
computer game culture. Digital play is today both a multibillion business and the site of …

[图书][B] Computer games and the social imaginary

G Kirkpatrick - 2013 - books.google.com
In this compelling book, Graeme Kirkpatrick argues that computer games have
fundamentally altered the relation of self and society in the digital age. Tracing the origins of …

[图书][B] Digital play: The interaction of technology, culture, and marketing

S Kline, N Dyer-Witheford, G De Peuter - 2003 - books.google.com
In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately
depends on the adroit management of negotiations between game producers and youthful …

The independent production of culture: A digital games case study

CB Martin, M Deuze - Games and culture, 2009 - journals.sagepub.com
Throughout the community of game players, developers, and journalists, the
term``independent''is used in a number of ways to describe a type of development next to, or …

[图书][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

Playing with non-humans: Digital games as techno-cultural form

S Giddings - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
Game studies has yet to engage with a sustained debate on the implications of its
fundamentally technologically based foundation–ie the 'digitality'of digital games. This paper …

The gamblification of digital games

T Brock, M Johnson - Journal of Consumer Culture, 2021 - journals.sagepub.com
The gamblification of digital games - Tom Brock, Mark Johnson, 2021 Skip to main content
Intended for healthcare professionals Sage Journals Home Search this journal Search all …

Women just want to have fun–A study of adult female players of digital games

A Kerr - Proceedings of DiGRA 2003 Conference: Level Up, 2003 - dl.digra.org
In the past twenty-five years, the production of digital games has become a global media
industry stretching from Japan, to the UK, France and the US. Despite this growth playing …

Indie Eh? Some Kind of Game Studies.

B Simon - Loading..., 2013 - journals.sfu.ca
This introduction to this special issue of Loading... considers the articles of the issue in the
context of game studies' growing interest in, and implication with, the cultures of …