Effects of prolonged use of virtual reality smartphone-based head-mounted display on visual parameters: a randomised controlled trial
HJ Yoon, HS Moon, MS Sung, SW Park, H Heo - Scientific Reports, 2021 - nature.com
We investigated the effects of using a virtual reality smartphone-based head-mounted
display (VR SHMD) device for 2 h on visual parameters. Fifty-eight healthy volunteers were …
display (VR SHMD) device for 2 h on visual parameters. Fifty-eight healthy volunteers were …
[HTML][HTML] The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display
AJ Munsamy, H Paruk, B Gopichunder, A Luggya… - Journal of …, 2020 - Elsevier
Background To investigate the change between accommodative and vergence facilities
before and after exposure to gaming in a virtual reality (VR) device amongst participants with …
before and after exposure to gaming in a virtual reality (VR) device amongst participants with …
Ocular effects of virtual reality headset wear in young adults
PRK Turnbull, JR Phillips - Scientific reports, 2017 - nature.com
Virtual Reality (VR) headsets create immersion by displaying images on screens placed
very close to the eyes, which are viewed through high powered lenses. Here we investigate …
very close to the eyes, which are viewed through high powered lenses. Here we investigate …
Oculomotor function after virtual reality use differentiates symptomatic from asymptomatic individuals
SE Morse, BC Jiang - Optometry and vision science, 1999 - journals.lww.com
Abstract colon; Some individuals who use virtual reality (VR) head-mounted displays (HMD)
have adverse visual symptoms. Purpose: We measured oculomotor functions of …
have adverse visual symptoms. Purpose: We measured oculomotor functions of …
Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation
M Hirota, H Kanda, T Endo, T Miyoshi, S Miyagawa… - Ergonomics, 2019 - Taylor & Francis
This study aimed to evaluate objective and subjective visual fatigue experienced before and
after performing a visual task while using a head-mounted display for virtual reality (VR …
after performing a visual task while using a head-mounted display for virtual reality (VR …
Beyond feeling sick: The visual and cognitive aftereffects of virtual reality
Despite continued improvements in virtual reality (VR) technologies, many people still
experience adverse symptoms from using head-mounted displays (HMDs). Typically, these …
experience adverse symptoms from using head-mounted displays (HMDs). Typically, these …
[HTML][HTML] The visual effects associated with head-mounted displays
J Yuan, B Mansouri, JH Pettey, SF Ahmed… - Int J Ophthalmol Clin …, 2018 - metaviz.ai
Objectives To investigate Visually-Induced Motion Sickness (VIMS) and visual effects
associated with the Head-Mounted Displays (HMDs) most commonly used in Virtual Reality …
associated with the Head-Mounted Displays (HMDs) most commonly used in Virtual Reality …
Influence of virtual reality on visual parameters: immersive versus non-immersive mode
Background To investigate the differences in refraction, accommodative factors, visual
parameters, and subjective symptoms after using two types of virtual reality (VR) content with …
parameters, and subjective symptoms after using two types of virtual reality (VR) content with …
Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
[PDF][PDF] Comparison of visual discomfort and visual fatigue between head-mounted display and smartphone
J Han, SH Bae, HJ Suk - Electronic Imaging, 2017 - library.imaging.org
With the rapid development of mobile Head-Mounted Display (HMD), the problem of visual
discomfort and visual fatigue caused by watching Virtual Reality (VR) contents became a …
discomfort and visual fatigue caused by watching Virtual Reality (VR) contents became a …