The migration of viewers in gaming streaming: The perspective of a push-pull-mooring model

XY Xu, LY Wang, K Zhao, FK Chang - International Journal of …, 2021 - Taylor & Francis
The market size of video game streaming is growing at an unprecedented rate, while
streaming platforms and streamers are engaging in fierce competitions to retain viewers …

[HTML][HTML] From traditional gaming to mobile gaming: Video game players' switching behaviour

X Cai, J Cebollada, M Cortinas - Entertainment Computing, 2022 - Elsevier
This paper intends to uncover whether mobile gaming is complemental or substitutable to
traditional gaming. A human migration framework, the Push-Pull-Mooring, is adopted to the …

Viewer types in game live streams: questionnaire development and validation

P Schuck, M Altmeyer, A Krüger, P Lessel - User Modeling and User …, 2022 - Springer
Producing and consuming live-streamed content is a growing trend attracting many people
today. While the actual content that is streamed is diverse, one especially popular context is …

[PDF][PDF] Watching others play: a uses and gratifications approach to video game streaming motives

M Sjöblom - 2015 - aaltodoc.aalto.fi
The activity of watching others play video games in real time through online streaming
services has grown greatly during the past years. This study aims to answer the question …

Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and …

JK Zhang, R Liu - Telematics and Informatics, 2024 - Elsevier
Game live streaming has become a flourishing phenomenon worldwide, yet research has
primarily focused on understanding user consumption behavior from a socio-psychological …

Game-swinging on Twitch: an affordances perspective

EM Church, R Thambusamy - Electronic Markets, 2022 - Springer
Live-streaming is now a popular form of new media as well as an important driver of E-
Commerce. Nowhere is this seen more than in video-game streaming on Twitch. Streaming …

Switching channels: investigating the push, pull, and mooring effects of moving from cable TV to OTT services

P Sridevi, NT Ajith - Leisure Studies, 2024 - Taylor & Francis
In recent years, Over-the-Top (OTT) streaming services have become increasingly popular
as a form of digital leisure, triggering a significant shift of users from traditional television …

Why do people watch others play video games? An empirical study on the motivations of Twitch users

M Sjöblom, J Hamari - Computers in human behavior, 2017 - Elsevier
This study investigates why people choose to watch others play video games, on services
such as Twitch. Through a questionnaire study (N= 1097), we examine five distinct types of …

What do people perceive in watching video game streaming? Eliciting spectators' value structures

YC Shen - Telematics and Informatics, 2021 - Elsevier
This study attempts to offer new insights into viewers' perceptual process of watching video
game streaming to uncover their value structures with a qualitative method of soft laddering …

The one to watch: heuristic determinants of viewership among influential twitch streamers

EM Church - Electronic Commerce Research, 2022 - Springer
Twitch users watched over 1.2 billion hours of streaming video in a single month in 2020,
with the vast majority of these hours devoted to videogames. The most popular streamers …