Usage of VR headsets for rehabilitation exergames

M Eckert, J Zarco, J Meneses, JF Martínez - Bioinformatics and Biomedical …, 2017 - Springer
The work presented here is part of a large project aimed at finding new ways to tackle
exergames used for physical rehabilitation. The preferred user group consists of physically …

Canoe vr: An immersive exergame to support cognitive and physical exercises of older adults

S Karaosmanoglu, L Kruse, S Rings… - CHI Conference on …, 2022 - dl.acm.org
Cognitive and physical exercises are important factors to support a healthy life, especially
considering demographics change. Virtual reality (VR) exergames have great potential to …

Improving Physical Activity Through Exergames.

I Mocanu, R Caciula… - eLearning & Software for …, 2018 - search.ebscohost.com
An important factor that positively influences people's health is regular exercise. Because of
their repetitiveness, however, they can be considered boring, a fact that is discouraging for …

Blexer–full play therapeutic blender exergames for people with physical impairments

M Eckert, I Gomez-Martinho, C Estéban… - Smart Objects and …, 2018 - Springer
This work presents the “Blexer”(Blender Exergames) environment, which aims at the design
and implementation of generic, adaptive and customizable rehabilitation exergames for …

Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames

M Eckert, M Jiménez, ML Martín-Ruiz… - Smart Objects and …, 2018 - Springer
The work presented here is part of the currently ongoing project “Blexer”(Blender
Exergames), which aims at creating a complex exergaming environment for people with …

A multi functional plug-in for exergames

M Eckert, I Gomez-Martinho, J Meneses… - 2015 International …, 2015 - ieeexplore.ieee.org
This paper describes the development of a software complement for Blender (a freely
available animation software) which allows to insert motion data obtained from a motion …

Exergames-how to make physiotherapy fun

A Calin, E Stanmore - Software Sustainability Institute, 2015 - escholar.manchester.ac.uk
Gamification is the next big innovation in the field of rehabilitation, and makes use of remote
sensors and aspects of video game design to engage patients in their rehab and make it …

An objective evaluation method for rehabilitation exergames

RH Osgouei, D Soulsbv, F Bello - 2018 IEEE Games …, 2018 - ieeexplore.ieee.org
The aim of this work is to objectively evaluate the performance of patients using a virtual
rehabilitation system called MIRA. MIRA is a software platform which converts conventional …

The design of a comprehensive game engine for rehabilitation

M Pirovano, PL Lanzi, R Mainetti… - 2013 IEEE …, 2013 - ieeexplore.ieee.org
Physical and cognitive rehabilitation under the form of therapeutic videogames has been
growing in popularity over the last years. Many rehabilitation games (or exergames) have …

New approaches to exciting exergame-experiences for people with motor function impairments

M Eckert, I Gómez-Martinho, J Meneses, JF Martínez - Sensors, 2017 - mdpi.com
The work presented here suggests new ways to tackle exergames for physical rehabilitation
and to improve the players' immersion and involvement. The primary (but not exclusive) …