Rehabilitation via HOMe-Based gaming exercise for the Upper limb post Stroke (RHOMBUS): a qualitative analysis of participants' experience
Objective To report participants' experiences of trial processes and use of the Neurofenix
platform for home-based rehabilitation following stroke. The platform, consisting of the …
platform for home-based rehabilitation following stroke. The platform, consisting of the …
Safety, feasibility, acceptability and preliminary effects of the neurofenix platform for rehabilitation via home based gaming exercise for the upper-limb post stroke …
Objectives To investigate the safety, feasibility and acceptability of the Neurofenix platform
for home-based rehabilitation of the upper limb (UL). Design A non-randomised intervention …
for home-based rehabilitation of the upper limb (UL). Design A non-randomised intervention …
Rehabilitation via home based gaming exercise for the upper-limb post stroke (RHOMBUS): protocol of an intervention feasibility trial
Introduction Effective interventions to promote upper-limb recovery poststroke are
characterised by intensive and repetitive movements. However, the repetitive nature of …
characterised by intensive and repetitive movements. However, the repetitive nature of …
Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility randomised controlled …
C Kilbride, A Warland, V Stewart, B Aweid… - BMJ open, 2022 - bmjopen.bmj.com
Introduction Upper limb (UL) rehabilitation is most effective early after stroke, with higher
doses leading to improved outcomes. For the stroke survivor, the repetition may be …
doses leading to improved outcomes. For the stroke survivor, the repetition may be …
[HTML][HTML] Protocol: Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb post Stroke (RHOMBUS II): protocol of a feasibility …
C Kilbride, A Warland, V Stewart, B Aweid… - BMJ Open, 2022 - ncbi.nlm.nih.gov
Introduction Upper limb (UL) rehabilitation is most effective early after stroke, with higher
doses leading to improved outcomes. For the stroke survivor, the repetition may be …
doses leading to improved outcomes. For the stroke survivor, the repetition may be …
Rehabilitation using a novel home based digital therapy device for the upper-limb post stroke (RHOMBUS): an intervention study
C Kilbride, A Nowicky, A Warland, T Butcher… - Archives of Physical …, 2021 - Elsevier
Research Objectives The RHOMBUS (Rehabilitation via home based gaming exercise for
the upper-limb post stroke) study aimed to determine the safety, feasibility and acceptability …
the upper-limb post stroke) study aimed to determine the safety, feasibility and acceptability …
The feasibility and acceptability of virtual reality gaming technologies for upper-limb stroke rehabilitation: A mixed-methods study
AI Warland - 2018 - bura.brunel.ac.uk
Background: Evaluation of virtual-reality gaming technologies for upper-limb stroke
rehabilitation has focused on those with mild to moderate impairment. This mixed-methods …
rehabilitation has focused on those with mild to moderate impairment. This mixed-methods …
A mixed methods small pilot study to describe the effects of upper limb training using a virtual reality gaming system in people with chronic stroke
RC Stockley, DA O'Connor, P Smith… - Rehabilitation …, 2017 - Wiley Online Library
Introduction. This small pilot study aimed to examine the feasibility of an upper limb
rehabilitation system (the YouGrabber) in a community rehabilitation centre, qualitatively …
rehabilitation system (the YouGrabber) in a community rehabilitation centre, qualitatively …
Safety, feasibility, and acceptability of a new virtual rehabilitation platform: a supervised pilot study
AM Escalante-Gonzalbo… - Rehabilitation …, 2021 - journals.sagepub.com
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis
being the most prevalent consequence. The use of video games and movement sensors …
being the most prevalent consequence. The use of video games and movement sensors …
Patients' use of a home-based virtual reality system to provide rehabilitation of the upper limb following stroke
Background A low-cost virtual reality system that translates movements of the hand, fingers,
and thumb into game play was designed to provide a flexible and motivating approach to …
and thumb into game play was designed to provide a flexible and motivating approach to …