Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames

M Eckert, M Jiménez, ML Martín-Ruiz… - Smart Objects and …, 2018 - Springer
The work presented here is part of the currently ongoing project “Blexer”(Blender
Exergames), which aims at creating a complex exergaming environment for people with …

Blexer–full play therapeutic blender exergames for people with physical impairments

M Eckert, I Gomez-Martinho, C Estéban… - Smart Objects and …, 2018 - Springer
This work presents the “Blexer”(Blender Exergames) environment, which aims at the design
and implementation of generic, adaptive and customizable rehabilitation exergames for …

[HTML][HTML] A new architecture for customizable Exergames: user evaluation for different neuromuscular disorders

M Eckert, A Aglio, ML Martín-Ruiz, V Osma-Ruiz - Healthcare, 2022 - mdpi.com
This paper presents a modular approach to generic exergame design that combines custom
physical exercises in a meaningful and motivating story. This aims to provide a tool that can …

Exergames-how to make physiotherapy fun

A Calin, E Stanmore - Software Sustainability Institute, 2015 - escholar.manchester.ac.uk
Gamification is the next big innovation in the field of rehabilitation, and makes use of remote
sensors and aspects of video game design to engage patients in their rehab and make it …

The Blexer system–Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities

M Eckert, I Gomez-Martinho, C Esteban… - … Transactions on Serious …, 2018 - eudl.eu
This work presents the “Blexer”(Blender Exergames) system for therapeutic exergames
designed for people with physical dysfunctionalities. The users control the games with …

A game-based solution for in-home rehabilitation

S Gabrielli, R Maimone, C Costa, A Ascolese… - Internet of Things. User …, 2015 - Springer
This paper presents initial concepts from the REHAB@ HOME project investigating the
patient-centered design of game environments aimed to raising patients' motivation and …

Proposal of a game streaming-based framework for a telerehabilitation system

GFS Miguel - 2021 - repositorio.ufu.br
Nowadays, electronic games are used in areas other than entertainment, referenced in the
literature as Serious Games when used in educational activities, professional training, and …

Usage of VR headsets for rehabilitation exergames

M Eckert, J Zarco, J Meneses, JF Martínez - Bioinformatics and Biomedical …, 2017 - Springer
The work presented here is part of a large project aimed at finding new ways to tackle
exergames used for physical rehabilitation. The preferred user group consists of physically …

Improving Physical Activity Through Exergames.

I Mocanu, R Caciula… - eLearning & Software for …, 2018 - search.ebscohost.com
An important factor that positively influences people's health is regular exercise. Because of
their repetitiveness, however, they can be considered boring, a fact that is discouraging for …

IGER: A game engine specifically tailored to rehabilitation

M Pirovano, PL Lanzi, R Mainetti… - Games for Health …, 2013 - Springer
Exergames for rehabilitation, both in the physical and cognitive fields, have been the target
of much research in the last years. Such exergames, however, are often created for a …