Physiological and metabolic requirements, and user-perceived exertion of immersive virtual reality Exergaming incorporating an adaptive cable resistance system: An …

J Hu, JD Browne, MT Arnold, A Robinson… - Games for Health …, 2021 - liebertpub.com
Objective: To measure metabolic and physiological demand, subjective fatigue, and
enjoyment during a signature 30-minute immersive virtual reality (IVR) adaptive cable …

[HTML][HTML] Muscle activity during immersive virtual reality exergaming incorporating an adaptive Cable Resistance System

D Gomez, JD Browne, A Almalouhi… - … Journal of Exercise …, 2022 - ncbi.nlm.nih.gov
The purpose of this exploratory study was to characterize muscle activation via surface
electromyography (sEMG), user-perceived exertion, and enjoyment during a 30-minute …

[HTML][HTML] The efficacy of an immersive virtual reality exergame incorporating an adaptive cable resistance system on fitness and cardiometabolic measures: a 12-week …

MS Mologne, J Hu, E Carrillo, D Gomez… - International Journal of …, 2022 - mdpi.com
Exergaming, combining elements of video game into the realm of exercise, has recently
incorporated immersive virtual reality (IVR) with resistance training. Thirty-two participants …

[HTML][HTML] Field-based fitness measures improve via an immersive virtual reality exergaming platform: a randomized controlled trial

MS Mologne, T Yamamoto, M Viggiano… - Frontiers in Virtual …, 2024 - frontiersin.org
While there has been a recent onslaught of traditional lab-based fitness measures in
immersive virtual reality (IVR) exergaming research, there remains a paucity in the field …

[HTML][HTML] Effects of full body exergaming in virtual reality on cardiovascular and muscular parameters: Cross-sectional experiment

B Feodoroff, I Konstantinidis, I Froböse - JMIR serious games, 2019 - games.jmir.org
Background: In recent years, many studies have associated sedentary behavior in front of
screens with health problems in infants, children, and adolescents. Yet options for …

[HTML][HTML] Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - frontiersin.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

W Xu, HN Liang, Z Zhang, N Baghaei - Games for health journal, 2020 - liebertpub.com
Background: Physical inactivity has been identified as the fourth leading cause of death
globally. It is now well established that a sedentary lifestyle is a unique risk factor for several …

Physiological and psychophysiological responses to an exer-game training protocol

S Bronner, R Pinsker, R Naik, JA Noah - Journal of science and medicine in …, 2016 - Elsevier
Objectives Exer-games and virtual reality offer alternative opportunities to provide neuro-
rehabilitation and exercise that are fun. Our goal was to determine how effective they are in …

Comparison of college students' blood pressure, perceived exertion, and psychosocial outcomes during virtual reality, exergaming, and traditional exercise: an …

DJ McDonough, ZC Pope, N Zeng, W Liu… - Games for Health …, 2020 - liebertpub.com
Objective: Integrating novel technologies, such as virtual reality (VR), into traditional
exercise apparatuses (eg, stationary bikes) may assist in promoting physical activity (PA) …

[HTML][HTML] Exergaming with beat saber: an investigation of virtual reality aftereffects

A Szpak, SC Michalski, T Loetscher - Journal of Medical Internet Research, 2020 - jmir.org
Background Virtual reality (VR) exergaming has the potential to target sedentary behavior.
Immersive environments can distract users from the physical exertion of exercise and can …