Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation
JL Rubio-Tamayo, M Gertrudix Barrio… - Multimodal technologies …, 2017 - mdpi.com
Today, virtual reality and immersive environments are lines of research which can be
applied to numerous scientific and educational domains. Immersive digital media needs …
applied to numerous scientific and educational domains. Immersive digital media needs …
Educational virtual environments: A ten-year review of empirical research (1999–2009)
TA Mikropoulos, A Natsis - Computers & education, 2011 - Elsevier
This study is a ten-year critical review of empirical research on the educational applications
of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles …
of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles …
Towards a model of user experience in immersive virtual environments
K Tcha-Tokey, O Christmann… - Advances in Human …, 2018 - Wiley Online Library
There are increasing new advances in virtual reality technologies as well as a rise in
learning virtual environments for which several studies highlighted the pedagogical value …
learning virtual environments for which several studies highlighted the pedagogical value …
Virtual reality in education
C Christou - Affective, interactive and cognitive methods for e …, 2010 - igi-global.com
Virtual Reality is implemented by a combination of technologies that are used in order to
visualize and provide interaction with a virtual environment. These environments often …
visualize and provide interaction with a virtual environment. These environments often …
Virtual reality: Where have we been? where are we now? and where are we going?
B Kenwright - 2019 - preprints.org
The rising popularity of virtual reality has seen a recent push in applications, such as, social
media, educational tools, medical simulations, entertainment and training systems. With …
media, educational tools, medical simulations, entertainment and training systems. With …
Situated learning in virtual worlds and immersive simulations
Virtual worlds and immersive simulations are designed to create a compelling, collaborative,
and participatory experience for the user, and often contain a variety of features not possible …
and participatory experience for the user, and often contain a variety of features not possible …
Virtual reality and games
The concept of Virtual Reality (VR) dates back to around 1930, where different technologies
and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further …
and concepts arise. For instance, in 1929 Edward Link created the Link Trainer (further …
[图书][B] Design of technology-enhanced learning: Integrating research and practice
M Bower - 2017 - emerald.com
The ability for learners to interact online via their avatars in a 3-D simulation space means
that virtual worlds afford a host of educational opportunities not offered by other learning …
that virtual worlds afford a host of educational opportunities not offered by other learning …
[PDF][PDF] A literature review on immersive virtual reality in education: state of the art and perspectives
Since the first time the term" Virtual Reality"(VR) has been used back in the 60s, VR has
evolved in different manners becoming more and more similar to the real world. Two …
evolved in different manners becoming more and more similar to the real world. Two …
A taxonomy of virtual worlds usage in education
Virtual worlds are an important tool in modern education practices as well as providing
socialisation, entertainment and a laboratory for collaborative work. This paper focuses on …
socialisation, entertainment and a laboratory for collaborative work. This paper focuses on …
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