[HTML][HTML] Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients

JH Choi, EY Han, BR Kim, SM Kim… - Annals of …, 2014 - synapse.koreamed.org
Objective To investigate the effectiveness of commercial gaming-based virtual reality (VR)
therapy on the recovery of paretic upper extremity in subacute stroke patients. Methods …

Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial

JS Kwon, MJ Park, IJ Yoon, SH Park - NeuroRehabilitation, 2012 - content.iospress.com
Aim: To examine the effects of conventional therapy (CT) combined with intensive virtual
reality (VR) program on upper extremity function and activities of daily living (ADL) in …

The effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized …

JH Park, JH Park - Journal of physical therapy science, 2016 - jstage.jst.go.jp
[Purpose] The purpose of this study was to investigate the effects of game-based virtual
reality movement therapy plus mental practice on upper extremity function in chronic stroke …

Effects of a virtual reality-based exercise program on functional recovery in stroke patients: part 1

KH Lee - Journal of physical therapy science, 2015 - jstage.jst.go.jp
[Purpose] This study aimed to determine the effects of a virtual reality exercise program
using the Interactive Rehabilitation and Exercise System (IREX) on the recovery of motor …

Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke

YH Choi, J Ku, H Lim, YH Kim… - Restorative neurology …, 2016 - content.iospress.com
Background: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-
oriented training, and game-based therapy can enhance patients' motivation and enjoyment …

[HTML][HTML] Efficacy of virtual reality combined with real instrument training for patients with stroke: a randomized controlled trial

YB Oh, GW Kim, KS Han, YH Won, SH Park… - Archives of physical …, 2019 - Elsevier
Objective To investigate the efficacy of real instrument training in virtual reality (VR)
environment for improving upper-extremity and cognitive function after stroke. Design Single …

The effect of virtual reality-based therapy on improving upper limb functions in individuals with stroke: a randomized control trial

EMA El-Kafy, MA Alshehri, AAR El-Fiky… - Frontiers in aging …, 2021 - frontiersin.org
Background: Stroke is a common cause of motor disability. The recovery of upper limb after
stroke is poor, with few stroke survivors regaining some functional use of the affected upper …

Virtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study

MF Levin, O Snir, DG Liebermann, H Weingarden… - Neurology and …, 2012 - Springer
Introduction The objective of this study was to evaluate the potential of exercises performed
in a 2D video-capture virtual reality (VR) training environment to improve upper limb motor …

Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials

DB Mekbib, J Han, L Zhang, S Fang, H Jiang, J Zhu… - Brain injury, 2020 - Taylor & Francis
Background: Stroke is a major cause of life-long disability in adults, associated with poor
quality of life. Virtual reality (VR)-based therapy systems are known to be helpful in …

Non-immersive virtual reality rehabilitation applied to a task-oriented approach for stroke patients: a randomized controlled trial

HS Lee, JH Lim, BH Jeon… - Restorative neurology and …, 2020 - content.iospress.com
Background: Virtual reality (VR) training allows the creation of the most applicable practice
environment incorporated into computer-generated multisensory imagery. Objectives: The …