Physiological and psychophysiological responses to an exer-game training protocol

S Bronner, R Pinsker, R Naik, JA Noah - Journal of science and medicine in …, 2016 - Elsevier
Objectives Exer-games and virtual reality offer alternative opportunities to provide neuro-
rehabilitation and exercise that are fun. Our goal was to determine how effective they are in …

Energy cost and game flow of 5 exer-games in trained players

S Bronner, R Pinsker, JA Noah - American journal of health …, 2013 - ingentaconnect.com
Objectives: To determine energy expenditure and player experience in exer-games
designed for novel platforms. Methods: Energy cost of 7 trained players was measured in 5 …

Physiological and psychophysiological responses in experienced players while playing different dance exer-games

S Bronner, R Pinsker, JA Noah - Computers in Human Behavior, 2015 - Elsevier
As exer-game technology is increasingly integrated into workout and rehabilitation
programs, it is important to understand how physical exertion, hedonics, and game usability …

Are “Wii” exercising correctly? Understanding how exergames can be used to increase knowledge of exercise behavior

AM Limperos - … FOR HEALTH: Research, Development, and Clinical …, 2014 - liebertpub.com
Objective: Many studies have investigated how commercial exergames can be used to
increase physical activity and energy expenditure, but relatively few have focused on …

Cultivating engagement and enjoyment in exergames using feedback, challenge, and rewards

EJ Lyons - Games for health journal, 2015 - liebertpub.com
Objective: This article reviews theoretical and empirical evidence related to three
mechanisms for encouraging enjoyment during exergame play: Feedback, challenge, and …

Profiling exercise intensity during the exergame Hollywood Workout on XBOX 360 Kinect®

RB Viana, RL Vancini, CA Vieira, P Gentil, MH Campos… - PeerJ, 2018 - peerj.com
Background Despite the increasing popularity of exergame practice and its promising
benefits in counteracting physical inactivity, limited research has been performed to …

Go with the dual flow: evaluating the psychophysiological adaptive fitness game environment “Plunder Planet”

AL Martin-Niedecken, U Götz - … JCSG 2017, Valencia, Spain, November 23 …, 2017 - Springer
Exergaming is approved by health and sport science for its improvement of physical activity
and therefore is an attractive way to counteract childhood obesity. The body-centered game …

Let the body'n'brain games begin: toward innovative training approaches in esports athletes

AL Martin-Niedecken, A Schättin - Frontiers in psychology, 2020 - frontiersin.org
The phenomenon of eSports is omnipresent today. International championships and their
competitive athletes thrill millions of spectators who watch as eSports athletes and their …

Comparison of acute exercise responses between conventional video gaming and isometric resistance exergaming

AJ Bonetti, DG Drury, JV Danoff… - The Journal of Strength & …, 2010 - journals.lww.com
Abstract Bonetti, AJ, Drury, DG, Danoff, JV, and Miller, TA. Comparison of acute exercise
responses between conventional video gaming and isometric resistance exergaming. J …

Actual vs. perceived exertion during active virtual reality game exercise

TH Stewart, K Villaneuva, A Hahn… - Frontiers in …, 2022 - frontiersin.org
Background Virtual exercise has become more common as emerging and converging
technologies make active virtual reality games (AVRGs) a viable mode of exercise for health …