Digital cultural heritage experience in Ambient Intelligence

N Partarakis, D Grammenos, G Margetis… - Mixed reality and …, 2017 - Springer
This chapter presents recent advances in ambient intelligence technologies (AmI) for digital
heritage experience in the context of virtual museums (VM). This is delivered under the light …

[PDF][PDF] Adaptation and Content Personalization in the Context of Multi User Museum Exhibits.

N Partarakis, M Antona, E Zidianakis, C Stephanidis - AVI* CH, 2016 - ceur-ws.org
Two dimensional paintings are exhibited in museums and art galleries in the same manner
since at least three centuries. However, the emergence of novel interaction techniques and …

Adaptable, personalizable and multi user museum exhibits

N Partarakis, M Antona, C Stephanidis - Curating the Digital: Space for Art …, 2016 - Springer
Two dimensional paintings were exhibited in museums and art galleries in the same manner
since at least three centuries. However, the emergence of novel interactive technologies …

[PDF][PDF] Creating innovative cultural heritage experiences using adaptive game-based augmented-reality and web technologies

I Deliyannis, E Papadopoulou - American Journal of Arts and Design, 2017 - academia.edu
Development of innovative user experiences in museum and cultural heritage sites is a
design and cost intensive process. We present state of the art progress on the development …

[PDF][PDF] Evaluation of a cultural heritage augmented reality game

S Sylaiou, K Mania, F Liarokapis, M White… - … of Mind, Soul and …, 2015 - researchgate.net
The ability to develop sophisticated and flexible web and mobile applications based on
augmented reality (AR) and gaming engine technologies is incredible taking into account …

[PDF][PDF] Preliminary evaluation of the augmented representation of cultural objects system

S Sylaiou, A Almosawi, K Mania… - Proceedings of the 10th …, 2004 - academia.edu
We present a preliminary human-centred evaluation of the ARCO (Augmented
Representation of Cultural Objects) system that provides museums with software and …

[PDF][PDF] Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences.

F Liarokapis, S Sylaiou, DM Mountain - VAST, 2008 - academia.edu
Most cultural heritage exhibitions, both indoor and outdoor, could benefit from context-aware
and personalized museum guides. Although, technological advancements in digitization …

[图书][B] Mixed reality and gamification for cultural heritage

There is tremendous interest among researchers and creative industries professionals for
the development of virtual and augmented reality and gamification technologies for cultural …

Individually integrated virtual/augmented reality environment for interactive perception of cultural heritage

J Hu - ACM Journal on Computing and Cultural Heritage, 2024 - dl.acm.org
The need to preserve and care for cultural heritage makes information technology a tool for
finding, documenting, describing, and visualizing important historical and archaeological …

A human-centred systems manifesto for smart digital immersion in Industry 5.0: a case study of cultural heritage

C Murphy, PJ Carew, L Stapleton - AI & SOCIETY, 2023 - Springer
Emergent digital technologies provide cultural heritage spaces with the opportunity to
reassess their current user journey. An immersive user experience can be developed that is …