Influence of cross-modal correspondence between auditory and visual stimuli on vection perception in virtual reality
Vection is an optical illusion that enhances the sense of self-translation or self-rotation,
augmenting a sense of moving or rotating without any physical movement. This sense is …
augmenting a sense of moving or rotating without any physical movement. This sense is …
Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness
Sickness is one major obstacle in proliferating the use of virtual reality. The sensory
mismatch between the visual and vestibular senses about user motion is attributed as the …
mismatch between the visual and vestibular senses about user motion is attributed as the …
Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection
Y Onuki, S Ono, I Kumazawa - 2017 IEEE Virtual Reality (VR), 2017 - ieeexplore.ieee.org
Simulator sickness is an issue in virtual reality environments. In a virtual world, sensory
conflict between visual sensation and self-motion perception occurs readily. Contradiction …
conflict between visual sensation and self-motion perception occurs readily. Contradiction …
Induction of linear and circular vection in real and virtual worlds
B Bodenheimer, Y Wang, D Maloney… - 2016 IEEE Virtual …, 2016 - ieeexplore.ieee.org
Vection is the illusion of self-motion, usually induced by a visual stimulus. It is important in
virtual reality because inducing it in motion simulations can lead to improved experiences …
virtual reality because inducing it in motion simulations can lead to improved experiences …
Visually induced motion sickness in 360 videos: Comparing and combining visual optimization techniques
As head mounted displays (HMDs) become everyday consumer items, the potential of
immersive Virtual Reality (VR) as a design space becomes ever more promising. However …
immersive Virtual Reality (VR) as a design space becomes ever more promising. However …
Self-motion illusions (vection) in VR—Are they good for anything?
BE Riecke, D Feuereissen, JJ Rieser… - 2012 IEEE Virtual …, 2012 - ieeexplore.ieee.org
When we locomote through real or virtual environments, self-to-object relationships
constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing …
constantly change. Nevertheless, in real environments we effortlessly maintain an ongoing …
The effect of visual motion stimulus characteristics on vection and visually induced motion sickness
B Keshavarz, AE Philipp-Muller, W Hemmerich… - Displays, 2019 - Elsevier
Several factors contribute to the likelihood of experiencing illusory sensations of self-motion
(ie, vection) in Virtual Reality (VR) applications. VR users can also experience adverse …
(ie, vection) in Virtual Reality (VR) applications. VR users can also experience adverse …
Virtual reality sickness predictor: Analysis of visual-vestibular conflict and vr contents
Predicting the degree of sickness is an imperative goal to guarantee viewing safety when
watching virtual reality (VR) contents. Ideally, such predictive models should be explained in …
watching virtual reality (VR) contents. Ideally, such predictive models should be explained in …
Survey on causes of motion sickness in virtual reality
UA Chattha, MA Shah - 2018 24th International Conference on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) is a phenomenon in which user feels his/her presence in a virtual
environment using the head mounted display (HMD) device. VR is used in different fields …
environment using the head mounted display (HMD) device. VR is used in different fields …
[PDF][PDF] Investigation of the influence of scent on self-motion feeling by vection
A Aruga, Y Bannai, T Seno - International Journal of Informatics Society, 2019 - infsoc.org
Vection is an illusion that gives the feeling of motion in the absence of bodily movement.
This phenomenon may occur with the presentation of a screen displaying patterns with …
This phenomenon may occur with the presentation of a screen displaying patterns with …