Mixing in reverse optical flow to mitigate vection and simulation sickness in virtual reality

SH Park, B Han, GJ Kim - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
Simulator sickness has been one of the major obstacles toward making virtual reality (VR)
widely accepted and used. For example, virtual navigation produces vection, which is the …

Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?

J Freiberg, T Grechkin… - 2013 IEEE Virtual Reality …, 2013 - ieeexplore.ieee.org
Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial
updating, but have relatively high cost and typically require large physical spaces. A better …

Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?

C Guo, J Ji, R So - 2011 IEEE Virtual Reality Conference, 2011 - ieeexplore.ieee.org
International Workshop Agreement 3 organized by the International Standard Organization
calls for more research to determine simple objective ways to assess susceptibility to …

Does the vividness of imagination influence illusory self-motion in virtual reality?

L Kooijman, H Asadi, S Mohamed… - … on Systems, Man, and …, 2022 - ieeexplore.ieee.org
The illusory sensation of self-motion is defined as vection. Vection research can help
enhance Virtual Reality applications and improve simulator fidelity as vection appears to be …

Turbulent motions cannot shake VR

F Soyka, E Kokkinara, M Leyrer… - 2015 IEEE Virtual …, 2015 - ieeexplore.ieee.org
The International Air Transport Association forecasts that there will be at least a 30%
increase in passenger demand for flights over the next five years. In these circumstances the …

[PDF][PDF] Perception of self-motion and presence in auditory virtual environments

P Larsson, D Västfjäll, M Kleiner - Proceedings of seventh annual …, 2004 - researchgate.net
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a
key issue of many Virtual Reality applications. However, self-motion perception (vection) has …

A study protocol to research and improve presence and vection in vr with a non-euclidean approach

T Murray, L Vigentini - 2019 IEEE International Conference on …, 2019 - ieeexplore.ieee.org
While immersive experiences with Virtual Reality are becoming commonplace in industry to
provide end-users with a realistic, but safe simulation of real-world situations, an interesting …

Unifying research to address motion sickness

MS Dennison, DM Krum - … Conference on Virtual Reality and 3D …, 2019 - ieeexplore.ieee.org
Be it discussed as cybersickness, immersive sickness, simulator sickness, or virtual reality
sickness, the ill effects of visuo-vestibular mismatch in immersive environments are of great …

Influence of the vection effect on VR motion sickness

R MATSUMOTO, J ZHANG - International Symposium on Affective …, 2022 - jstage.jst.go.jp
In this paper we studied the influence of the combination of linear velocity and rotational
velocity on vection and visually induced motion sickness. The experiment was performed …

Combating VR sickness through subtle dynamic field-of-view modification

AS Fernandes, SK Feiner - 2016 IEEE symposium on 3D user …, 2016 - ieeexplore.ieee.org
Virtual Reality (VR) sickness can cause intense discomfort, shorten the duration of a VR
experience, and create an aversion to further use of VR. High-quality tracking systems can …