Mixing in reverse optical flow to mitigate vection and simulation sickness in virtual reality
Simulator sickness has been one of the major obstacles toward making virtual reality (VR)
widely accepted and used. For example, virtual navigation produces vection, which is the …
widely accepted and used. For example, virtual navigation produces vection, which is the …
Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
J Freiberg, T Grechkin… - 2013 IEEE Virtual Reality …, 2013 - ieeexplore.ieee.org
Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial
updating, but have relatively high cost and typically require large physical spaces. A better …
updating, but have relatively high cost and typically require large physical spaces. A better …
Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?
C Guo, J Ji, R So - 2011 IEEE Virtual Reality Conference, 2011 - ieeexplore.ieee.org
International Workshop Agreement 3 organized by the International Standard Organization
calls for more research to determine simple objective ways to assess susceptibility to …
calls for more research to determine simple objective ways to assess susceptibility to …
Does the vividness of imagination influence illusory self-motion in virtual reality?
The illusory sensation of self-motion is defined as vection. Vection research can help
enhance Virtual Reality applications and improve simulator fidelity as vection appears to be …
enhance Virtual Reality applications and improve simulator fidelity as vection appears to be …
Turbulent motions cannot shake VR
F Soyka, E Kokkinara, M Leyrer… - 2015 IEEE Virtual …, 2015 - ieeexplore.ieee.org
The International Air Transport Association forecasts that there will be at least a 30%
increase in passenger demand for flights over the next five years. In these circumstances the …
increase in passenger demand for flights over the next five years. In these circumstances the …
[PDF][PDF] Perception of self-motion and presence in auditory virtual environments
P Larsson, D Västfjäll, M Kleiner - Proceedings of seventh annual …, 2004 - researchgate.net
Apart from inducing a high sense of presence, creating a sensation of self-motion is often a
key issue of many Virtual Reality applications. However, self-motion perception (vection) has …
key issue of many Virtual Reality applications. However, self-motion perception (vection) has …
A study protocol to research and improve presence and vection in vr with a non-euclidean approach
T Murray, L Vigentini - 2019 IEEE International Conference on …, 2019 - ieeexplore.ieee.org
While immersive experiences with Virtual Reality are becoming commonplace in industry to
provide end-users with a realistic, but safe simulation of real-world situations, an interesting …
provide end-users with a realistic, but safe simulation of real-world situations, an interesting …
Unifying research to address motion sickness
MS Dennison, DM Krum - … Conference on Virtual Reality and 3D …, 2019 - ieeexplore.ieee.org
Be it discussed as cybersickness, immersive sickness, simulator sickness, or virtual reality
sickness, the ill effects of visuo-vestibular mismatch in immersive environments are of great …
sickness, the ill effects of visuo-vestibular mismatch in immersive environments are of great …
Influence of the vection effect on VR motion sickness
R MATSUMOTO, J ZHANG - International Symposium on Affective …, 2022 - jstage.jst.go.jp
In this paper we studied the influence of the combination of linear velocity and rotational
velocity on vection and visually induced motion sickness. The experiment was performed …
velocity on vection and visually induced motion sickness. The experiment was performed …
Combating VR sickness through subtle dynamic field-of-view modification
AS Fernandes, SK Feiner - 2016 IEEE symposium on 3D user …, 2016 - ieeexplore.ieee.org
Virtual Reality (VR) sickness can cause intense discomfort, shorten the duration of a VR
experience, and create an aversion to further use of VR. High-quality tracking systems can …
experience, and create an aversion to further use of VR. High-quality tracking systems can …