[PDF][PDF] Influence of gamification on students' motivation in using e-learning applications based on the motivational design model

WMAFW Hamzah, NH Ali, MYM Saman… - … Journal of Emerging …, 2015 - researchgate.net
Students' motivation is an important factor in ensuring the success of e-learning
implementation. In order to ensure students is motivated to use e-learning, motivational …

[PDF][PDF] A conceptual framework for integrating gamification in elearning systems based on instructional design model

HA Yamani - International Journal of Emerging Technologies in …, 2021 - researchgate.net
Gamification technology can significantly improve learners' motivation, so designing
appropriate gamification can contribute to the acceptance of eLearning content by learners …

[PDF][PDF] Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.

D Strmecki, A Bernik, D Radosevic - J. Comput. Sci., 2015 - academia.edu
Gamification is the usage of game mechanics, dynamics, aesthetics and game thinking in
non-game systems. Its main objective is to increase user's motivation, experience and …

Gamification design to increase motivation in online learning environments: A systematic review

K Ertan, SA Kocadere - Journal of Learning and Teaching in Digital …, 2022 - dergipark.org.tr
Lack of learner motivation is one of the problems that can be encountered in online learning
settings. Gamification can be offered as a possible solution to the motivational problems in …

Exploring the impact of gamification on student engagement and involvement with e-learning systems

I Bouchrika, N Harrati, V Wanick… - Interactive Learning …, 2021 - Taylor & Francis
In spite of the unprecedented popularity to use innovative gaming concepts within the
educational context in order to promote active learning, engage people and solve …

Gamification design framework based on SDT for student motivation

D Lamprinou, F Paraskeva - 2015 International Conference on …, 2015 - ieeexplore.ieee.org
Gamification is a new technique in instructional design that gains more and more attention in
the elearning field. The implementation of gamification systems varies on different fields …

Motivation and engagement of final-year students when using e-learning: A qualitative study of gamification in pandemic situation

FS Rahayu, LE Nugroho, R Ferdiana, DB Setyohadi - Sustainability, 2022 - mdpi.com
The COVID-19 pandemic has changed how the education system operates. The shift from
face-to-face learning to online learning generated many problems, including decreasing …

The effects of gamification elements in e-learning platforms

R Gafni, DB Achituv, S Eidelman, T Chatsky - Online Journal of Applied …, 2018 - iiakm.org
Gamification to perform tedious tasks in an enjoyable way is used in e-learning systems.
This study examines in what manner gamification elements affect the e-learning experience …

Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022 - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

Integrating gamification and instructional design to enhance usability of online learning

A Ghai, U Tandon - Education and information technologies, 2023 - Springer
The current study investigates the interaction of Gamification, and Instructional Design to
enhance the Usability of e-Learning in higher education programs. The study also examines …