Sharevr: Enabling co-located experiences for virtual reality between hmd and non-hmd users
Virtual reality (VR) head-mounted displays (HMD) allow for a highly immersive experience
and are currently becoming part of the living room entertainment. Current VR systems focus …
and are currently becoming part of the living room entertainment. Current VR systems focus …
Challenges using head-mounted displays in shared and social spaces
Everyday mobile usage of AR and VR Head-Mounted Displays (HMDs) is becoming a
feasible consumer reality. The current research agenda for HMDs has a strong focus on …
feasible consumer reality. The current research agenda for HMDs has a strong focus on …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
A dose of reality: Overcoming usability challenges in vr head-mounted displays
We identify usability challenges facing consumers adopting Virtual Reality (VR) head-
mounted displays (HMDs) in a survey of 108 VR HMD users. Users reported significant …
mounted displays (HMDs) in a survey of 108 VR HMD users. Users reported significant …
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users
J Lee, M Kim, J Kim - Multimedia Tools and Applications, 2020 - Springer
In this study, we present RoleVR, which can provide a similar high level of presence and
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …
multi experience for co-located head-mounted display (HMD) and Non-HMD users in an …
Facedisplay: Towards asymmetric multi-user interaction for nomadic virtual reality
Mobile VR HMDs enable scenarios where they are being used in public, excluding all the
people in the surrounding (Non-HMD Users) and reducing them to be sole bystanders. We …
people in the surrounding (Non-HMD Users) and reducing them to be sole bystanders. We …
A composite framework of co-located asymmetric virtual reality
KM Ouverson, SB Gilbert - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
As the variety of possible interactions with virtual reality (VR) continues to expand,
researchers need a way to relate these interactions to users' needs and goals in ways that …
researchers need a way to relate these interactions to users' needs and goals in ways that …
Carvr: Enabling in-car virtual reality entertainment
P Hock, S Benedikter, J Gugenheimer… - Proceedings of the 2017 …, 2017 - dl.acm.org
Mobile virtual reality (VR) head-mounted displays (HMDs) allow users to experience highly
immersive entertainment whilst being in a mobile scenario. Long commute times make …
immersive entertainment whilst being in a mobile scenario. Long commute times make …
Beyond halo and wedge: Visualizing out-of-view objects on head-mounted virtual and augmented reality devices
Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to
alter our visual perception of the world. However, current devices suffer from a limited field of …
alter our visual perception of the world. However, current devices suffer from a limited field of …
FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs
L Chan, K Minamizawa - … of the 19th International Conference on Human …, 2017 - dl.acm.org
A head-mounted display (HMD) immerses users in a virtual world, but separates them from
outsiders in the real world. We present FrontFace, which is a novel HMD that combines an …
outsiders in the real world. We present FrontFace, which is a novel HMD that combines an …